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math/Math-Geometry-Planar-1.18 (Score: 7.739885E-4)
Collection of planar geometry functions
A collection of planar geometry functions
math/Math-Geometry-Voronoi-1.3 (Score: 7.739885E-4)
Perl Module to compute Voronoi diagrams from sets of points
Math::Geometry::Voronoi computes Voronoi diagrams from a set of input points.
Calculate intersection point for two lines
This module calculates the intersection point of two straight lines (if one exists). It returns 0, if no intersection point exists. If the lines have an intersection point, the coordinates of the point are the returnvalue. If the given lines have infinite intersection points, -1 is returned.
math/Math-Polygon-Tree-0.08 (Score: 7.739885E-4)
Class for fast check if point is inside polygon
Math::Polygon::Tree creates a B-tree of polygon parts for fast check if object is inside this polygon. This method is effective if polygon has hundreds or more segments.
math/Math-Polynomial-Solve-2.75 (Score: 7.739885E-4)
Find the roots of polynomial equations
This package supplies a set of functions that find the roots of polynomials. Polynomials up to the quartic may be solved directly by numerical formulae. Polynomials of fifth and higher powers will be solved by an iterative method, as there are no general solutions for fifth and higher powers. The linear, quadratic, cubic, and quartic *_roots() functions all expect to have a non-zero value for the $a term. If the constant term is zero then the first value returned in the list of answers will always be zero, for all functions.
math/Math-Prime-XS-0.26 (Score: 7.739885E-4)
Detect and calculate prime numbers with deterministic tests
Math::Prime::XS detects and calculates prime numbers by either applying Modulo operator division, the Sieve of Eratosthenes, a Summation calculation or Trial division.
math/Math-Random-ISAAC-XS-1.004 (Score: 7.739885E-4)
C implementation of the ISAAC PRNG Algorithm
As with other Pseudo-Random Number Generator (PRNG) algorithms like the Mersenne Twister (see Math::Random::MT), this algorithm is designed to take some seed information and produce seemingly random results as output. However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has different goals than these commonly used algorithms. In particular, it's really fast - on average, it requires only 18.75 machine cycles to generate a 32-bit value. This makes it suitable for applications where a significant amount of random data needs to be produced quickly, such solving using the Monte Carlo method or for games.
math/Math-Random-ISAAC-1.004 (Score: 7.739885E-4)
Perl interface to the ISAAC PRNG Algorithm
As with other Pseudo-Random Number Generator (PRNG) algorithms like the Mersenne Twister (see Math::Random::MT), this algorithm is designed to take some seed information and produce seemingly random results as output. However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has different goals than these commonly used algorithms. In particular, it's really fast - on average, it requires only 18.75 machine cycles to generate a 32-bit value. This makes it suitable for applications where a significant amount of random data needs to be produced quickly, such solving using the Monte Carlo method or for games.
math/Math-Random-MT-Auto-6.22 (Score: 7.739885E-4)
Auto-seeded Mersenne Twister PRNGs
The Mersenne Twister is a fast pseudorandom number generator (PRNG) that is capable of providing large volumes (> 10^6004) of "high quality" pseudorandom data to applications that may exhaust available "truly" random data sources or system-provided PRNGs such as rand. This module provides PRNGs that are based on the Mersenne Twister. There is a functional interface to a single, standalone PRNG, and an OO interface (based on the inside-out object model as implemented by the Object::InsideOut module) for generating multiple PRNG objects. The PRNGs are self-seeding, automatically acquiring a (19968-bit) random seed from user-selectable sources.
math/Math-Random-MT-1.17 (Score: 7.739885E-4)
The Mersenne Twister PRNG
The Mersenne Twister is a pseudorandom number generator developed by Makoto Matsumoto and Takuji Nishimura.