ptmalloc is the original version of the malloc that was later included
in GNU libc. This version is also but *not* exclusively LGPL:
Copyright (c) 2001-2006 Wolfram Gloger
Permission to use, copy, modify, distribute, and sell this software
and its documentation for any purpose is hereby granted without fee,
provided that (i) the above copyright notices and this permission
notice appear in all copies of the software and related
documentation, and (ii) the name of Wolfram Gloger may not be used
in any advertising or publicity relating to the software.
THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL WOLFRAM GLOGER BE LIABLE FOR ANY SPECIAL,
INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY
DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY
THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
This package comes with no documentation beyond a README, which isn't
worth installing. It appears that the GNU libc man page malloc(3)
applies, but it's not included here for copyright reasons.
Ruby Inline is an analog to Perl's Inline::C. Out of the box, it allows you to
embed C/++ external module code in your ruby script directly. By writing
simple builder classes, you can teach how to cope with new languages (fortran,
perl, whatever). The code is compiled and run on the fly when needed.
Using the package_inline tool Inline now allows you to package up your
inlined object code for distribution to systems without a compiler
(read: Windows)!
FEATURES/PROBLEMS:
* Quick and easy inlining of your C or C++ code embedded in your ruby
script.
* Extendable to work with other languages.
* Automatic conversion between ruby and C basic types
o char, unsigned, unsigned int, char *, int, long, unsigned long
* inline_c_raw exists for when the automatic conversion isn't
sufficient.
* Only recompiles if the inlined code has changed.
* Pretends to be secure.
* Only requires standard ruby libraries, nothing extra to download.
* Can generate a basic Rakefile and package up built extensions for
distribution.
XTL is a library of template classes and functions for reading/writing
structured data to/from an external (platform independent) representation.
This process is also usually known as marshalling, serialization or pickling,
and is useful both for heterogeneous network programming and portable
persistent storage.
Currently, XTL supports XDR (Internet standard), GIOP CDR (CORBA standard)
and readable ascii text (write-only) as data formats. Memory buffers and C++
iostreams are usable as data sources/targets. Besides the usual C data types
(basic, structs, pointers, unions), the XTL also supports C++ constructs,
such as pointers to base classes and template types, namely, STL containers.
XTL does not include any kind of IDL, and as such, the programmer is required
to write a "filter" for each data type. The API is somewhat modeled on the
original XDR library by Sun, in that the same filter is used for both reading
and writing. However, heavy usage of templates makes the API simpler and type
safe. Function inlining and careful avoidance of pointers or virtual
functions, also make generated code faster.
The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
X, and various Unix platforms. It is based on the source code of id
Software's DOOM and Raven Software's Heretic and Hexen.
* Hardware-accelerated OpenGL graphics engine
* 3D positional audio for sound effects (not supported by all audio plugins)
* 16-player client/server networking via TCP/IP
* Graphical Control Panel for configuration, accessed quickly with Shift-Escape
* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support
* High-resolution textures (PNG, TGA, PCX) and detail textures
* Map lighting emulates the effects of radiosity for a more natual appearance
(FakeRadio: shadows in corners)
* Smooth movement of objects, world structures and the camera.
* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles
* Object shadowing effects
* Particle generators for special effects
* Decoration effects on world surfaces: light sources and particle generators
* Lens flares and glowing objects
* Support for skyboxes and 3D sky models
* EAX and A3D environmental sound processing effects
* Upsampling of sound effects
English abstract:
It is a German communication protocol used over modem lines,
a mail and news gateway compliant with the German "GATEBAU" regulations.
It is the native protocol for z-netz newsgroups.
UNIX-Connect kann sehr vielseitig eingesetzt werden. Entwickelt wurde
es, um ein Unix-System als Server im Z-NETZ (im alten Sinne) einsetzen
zu koennen. Nebeneffekt ist die Gateway-Funktion. Gerade die Gateway-Routinen
sind relativ gut portabel (ANSI-C ohne wesentliche UNIX-Einfluesse), und daher
bereits auf anderen Computertypen realisiert worden. Bei den Online-Routinen
ist das schwieriger, aber nicht unmoeglich.
UNIX-Connect kann auch als Point benutzt werden - also um am heimischen
Linux-System die Nachrichten aus der Z-NETZ MailBox vor Ort im ELM oder NN
zu lesen. Dieser Einsatzmoeglichkeit widmet die Dokumentation ein eigenes
Kapitel, da hierbei sehr viele Konfigurationsprobleme von vornherein
vermieden werden koennen.
LICENSE: GPL2 or later
LICENSE: BSD (rsmtp)
FTP: ftp://unix-connect.sf.net/pub/unix-connect/
FTP: ftp://ftp.dinoex.org/pub/unix-connect/
Deegree is a Java Framework offering the main building blocks for
Spatial Data Infrastructures (SDIs). Its entire architecture is
developed using standards of the Open Geospatial Consortium (OGC) and
ISO Technical Committee 211-Geographic information/Geoinformatics
(ISO/TC 211). deegree encompasses OGC Web Services as well as clients.
deegree is Free Software protected by the GNU Lesser General Public
License (GNU LGPL) and is accessible at http://www.deegree.org.
Deegree's Web Catalogue Service implementation (Catalogue Service - Web
profile, therefore CS-W) is able to serve different metadata formats in
parallel based on the same physical datastore. This is possible because
deegree CS-W uses XSLT processing to transform requests as well as
responses into the desired format. deegree CS-W does not contain its a
data access modul of its own. It uses an OGC WFS (at the moment limited
to deegree WFS) as datasource. So in future it will be possible to use
deegree CS-W on top of any other OGC compliant WFS to offer catalogue
functionalities.
The icoutils are a set of program for extracting and converting images in
Microsoft Windows(R) icon and cursor files. These files usually have the
extension .ico or .cur, but they can also be embedded in executables and
libraries (.dll-files).
The icotool program converts icon and cursor files into a set of PNG images.
(Each icon/cursor file may contain multiple images, usually of different
sizes and with different number of colors.) Icotool can also create
icon/cursor files from PNG images.
The wrestool program can extract both icons and cursors from 32-bit ("PE")
and 16-bit ("NE") executables and libraries. It writes .ico and .cur files
that can be used on Windows(R) operating systems as well. Other types of
embedded resourced can be extracted, however only in raw form -- icons and
cursors require additional conversion before they can be saved as icon and
cursor files.
The extresso script automates the tasks of extracting and converting icons.
This is done with the help of of special resource scripts. The purpose of
these scripts are to give names to the icons in the executables and
libraries.
This is the Image Compiler, which generates images from textual description.
Most important features include:
- Does not need display to run
- Can be run from the command line or as CGI script. In the latter case,
the image is output to the browser (in PNG or JPEG format)
- The size of the output image is automatically determined, no size has to
be specified (although you can give a fixed size
- Coordinates are in pixels, only positive coordinates are visible. Angles
are in integer degrees, no limitations (except the maximum integer limit).
Colors can be specified in one of three formats, including X11 color
(rgb) strings
- A pre-processor can be applied on the input file first; simple
arithmetic can be performed
- Supports commands for drawing lines, circles (filled or not), rectangles
(filled or not), ellipses (filled or not), arcs, and text. Images can
also be imported. For text and images an alignment parameter is
available, and text and images can be rotated over any angle and can
also be mirrored
GraphicsMagick is the swiss army knife of image processing. Comprised of 267K
physical lines (according to David A. Wheeler's SLOCCount) of source code in the
base package (or 1,225K including 3rd party libraries) it provides a robust and
efficient collection of tools and libraries which support reading, writing, and
manipulating an image in over 88 major formats including important formats like
DPX, GIF, JPEG, JPEG-2000, PNG, PDF, PNM, and TIFF.
GraphicsMagick supports huge images and has been tested with gigapixel-size
images. GraphicsMagick can create new images on the fly, making it suitable for
building dynamic Web applications. GraphicsMagick may be used to resize, rotate,
sharpen, color reduce, or add special effects to an image and save the result in
the same or different image format. Image processing operations are available
from the command line, as well as through C, C++, Lua, Perl, PHP, Python, Tcl,
Ruby, Windows .NET, or Windows COM programming interfaces. With some
modification, language extensions for ImageMagick may be used.
Gnash is a GNU Flash movie player. Previously, it was only possible
to play flash movies with proprietary software. While there are
some other free flash players, none support anything beyond SWF v4.
Gnash is based on GameSWF, and supports many SWF v7 features.
- Runs standalone
Gnash can run standalone to play flash movies.
- Browser plugin
Gnash can also run as a plugin from within most Mozilla derived
browsers, such as Firefox. Gnash also has support for Konqueror.
- SWF v7+ compliant
Gnash can play many current flash movies.
- Streaming Video
Gnash supports the viewing of streaming video from popular video
sharing sites like Lulu.tv or YouTube.com.
- XML Message server
Gnash also supports an XML based message system as documented in
the Flash Format specification.
- High Quality Output
Gnash uses OpenGL for rendering the graphics on the desktop, and
AntiGrain (AGG) for embedded framebuffer only devices.
- Free Software
Gnash is 100% free software. For more information on the GPL, go
to the Free Software Foundation web site.
- Better Security
Gnash pays extra attention to all network connections, and allows
the user to control access.
- Extensible
Gnash supports extending ActionScript by creating your own. You
can write wrappers for any development library, and import them
into the player.