Urban Terror is a realism based total conversion mod for Quake III Arena which
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port installs a modified ioquake3 engine for Urban Terror called
ioUrbanTerror, and depends on the data, resulting in a playable game.
Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which
currently runs in Linux, Windows, and DOS. It features advanced
bodypart and material handling, multi-colored lighting and, above
all, deep gameplay.
From developer's website:
Fellow adventurer, turn back while you can! For here begins the
roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you
choose to travel along it, you will dive into countless exciting
adventures to gain items of great magic, attain powerful equipment
made of mysterious materials, bathe in the blessings of mighty gods
and recruit loyal allies of various shapes and sizes. Unfortunately,
along the way you will also often be dangerously injured, poisoned,
catch numerous diseases, lose several limbs and transform into
manifold different kinds of pitiful creatures in the darkest depths
of hostile dungeons. And, at the end of the road, you are bound to
perish in a most gruesome and painful way. Don't say we didn't warn
you.
NetRadiant is a fork of the well-known map editor for Quake 3 based games,
GtkRadiant 1.5. The focus is put on stabilizing and bugfixing the included
map compiler, q3map2, so it can become a reliable tool for map authors.
Fixes include:
- Better decompiling by q3map2 (texcoords no longer get lost)
- Fixed 3D display in the Windows XP software renderer
- Fixed deluxemapping when a surface is lit from both sides
- Fixed some buffer overruns
- Fixed the "expand selection to whole entities" feature
- Fixed the origin of mirrored eclassmodel entities
- Key bindings no longer disappear when using an international
keyboard layout
- Plane snapping fixed (no more fall-through holes in imported
model terrain)
- Various other map compiler fixes
Original, classic GtkRadiant 1.5 is available as `games/gtkradiant' port.
Games::AlphaBeta provides a generic implementation of the AlphaBeta
game-tree search algorithm (also known as MiniMax search with alpha beta
pruning). This algorithm can be used to find the best move at a particular
position in any two-player, zero-sum game with perfect information.
Examples of such games include Chess, Othello, Connect4, Go, Tic-Tac-Toe
and many, many other boardgames.
Users must pass an object representing the initial state of the game as the
first argument to new(). This object must provide the following methods:
copy(), apply(), endpos(), evaluate() and findmoves(). This is explained
more carefully in Games::AlphaBeta::Position which is a base class you can
use to implement your position object.
Almost everyone has heard of the Worms(R) series of games, developed
by Team17. Worms was created in 1990, the goal of the game consisting
of a several teams of "worms" fighting to the death on a 2D map.
WarMUX (WAR of Mascots from UniX) is heavily influenced by all games
in this genre, including Scorched Earth and Liero.
WarMUX is free software clone of this game concept. Though currently
under heavy development, it is already very playable, with lots of
weapons (Dynamite, Baseball Bat, Teleportation, etc.). There are
also lots of maps available for your battling pleasure! WarMUX
takes the genre to the next level, with great customisation options
leading to great gameplay. There is a wide selection of teams,
from the Aliens to the Chickens. Also, new battlefields can be
downloaded from the Internet, making strategy an important part of
each battle.
In the Untahris Common Playground, you can play several classic fun, simple
arcade games. But playing alone is not fun, and you can play them in multiplayer
mode (on one computer, local network, or maybe Internet).
Now, Untahris has an original experimental feature, which makes it more than
just a bundle of these games! In multiplayer mode each player can play a
different game --- however, they play all on the same board. This may lead to
funny interactions, battles or alliances between them.
The games in Untahris have been modified to make them better interact with each
other. Thus, in each game you are allowed to shoot and collect bonuses, even if
it was not a part of the original game.
Dia is a GTK+ based diagram creation program released under the GPL license.
Dia is designed to be much like the commercial Windows program 'Visio'. It can
be used to draw many different kinds of diagrams. It currently has special
objects to help draw entity relationship diagrams, UML diagrams, flowcharts,
network diagrams, and simple circuits. It is also possible to add support for
new shapes by writing simple XML files, using a subset of SVG to draw the
shape.
It can load and save diagrams to a custom XML format (gzipped by default, to
save space), can export diagrams to EPS or SVG formats and can print diagrams
(including ones that span multiple pages).
Frei0r is a minimalistic plugin API for video sources and filters. The
behaviour of the effects can be controlled from the host by simple
parameters. The intent is to solve the recurring reimplementation or
adaptation issue of standard effects.
It is not meant as a generic API for all kinds of video applications.
There is no support for the requirements of special application areas
like non linear editors, hardware accelerated shader effects, and high
precision video processing. These advanced issues are not even solved
satisfactory for non cross application plugin apis and are still an
evolving field.
The frei0r API is not meant to be a competing standard to more
ambitious efforts.
This is gpaint, a small-scale painting program for GNOME, the GNU
Desktop. Gpaint does not attempt to compete with GIMP. Think of GIMP
is like Photoshop as gpaint is like Windows Paint.
Gpaint is still work in progress and many features are still being
developed. However, gpaint is useable already for small image markups.
A large part of gpaint is derived from xpaint 2.4.9, authored by David
Koblas and later Torsten Martinsen. Gpaint also uses the gtkscrolframe
widget (taking from eog 0.5) by Federco Mena-Quintero.
Future plans include the implementation of missing features, printing
support, and turning gpaint into a Bonobo component for simple image
editing tasks.
For bugs or general comments please send mail to Andy Tai, atai@atai.org
hsetroot is a tool which allows you to compose wallpapers ("root pixmaps")
for X11. It has a lot of options like rendering gradients, solids, images
but it also allows you to perform manipulations on those things, or chain
them together. You could use one standard background image for instance,
and using tint to make it fit your current theme. And yes, of course it is
compatible with semi-translucent applications like aterm and xchat.
At this time, hsetroot can render: gradients (multi-color with variable
distance), solids (rectangles) and images (centered, tiled, fullscreen, or
maximum aspect). It supports the following manipulations: tinting
(overlaying a color mask), blurring, sharpening, flipping (horizontally,
diagonally, vertically) it also allows you to adjust brightness, contrast
and gamma-level. hsetroot also supports alpha-channels when rendering
things.