Use List::Rotation::Cycle to loop through a list of values. Once you get to
the end of the list, you go back to the beginning.
List::Rotation::Cycle is implemented as a Singleton Pattern. You always just
get 1 (the very same) Cycle object even if you use the new method several
times. This is done by using Memoize on the new method. It returns the same
object for every use of new that comes with the same List of parameters.
Test::Identity provides a single testing function, identical. It asserts that a
given reference is as expected; that is, it either refers to the same object or
is undef. It is similar to Test::More::is except that it uses refaddr, ensuring
that it behaves correctly even if the references under test are objects that
overload stringification or numification.
It also provides better diagnostics if the test fails.
Battleships solitaire game with a color point-and-shoot interface
in the style of blue and galaxis games (for console).
This program allows you to play the familiar Battleships game against
the computer on a 10x10 board. The interface is visual and largely
self-explanatory; you place your ships and pick your shots by moving
the cursor around the `sea' with the rogue/hack motion keys hjklyubn.
The aim of this game is to shoot colored balls so the form similarily
colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.
The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.
Rinse is a simple tool which is designed to carry out the installation
of a new RPM-based distribution.
Using rinse you can easily setup simple chroot() systems running
different RPM-based distributions, such as Centos, Scientific Linux or
openSUSE.
The purpose and usage are analogous to the 'debootstrap' utility
familiar to users of Debian GNU/Linux. It was primarily designed to
work with the xen-tools software, which creates new guest images for
running inder the Xen hypervisor.
xwatchwin allows you to peek at a window on another X server.
To use it, you must specify the display name of the machine you want
to watch, then the name of the window on that machine.
Xwatchwin will attempt to connect with the X server
hostname:0.0, and if successful, will try to retrieve a copy of
the window in which you specified interest.
You may specify the window you want to watch either by name or by its
window id, usually a hexidecimal number. Usually specifying the
window by name is simpler, although not all windows have names
associated with them; in that case you must use the window id option.
If the window you want to watch is not in a viewable state,
xwatchwin will tell you so and exit. If while you are watching
a window it becomes 'unviewable', xwatchwin will wait until the
window becomes 'viewable' again.
xwatchwin was written as an aid to a class for people learning
to use X. The idea is that the instructor would type into an xterm
window on his/her display and the students would use xwatchwin
to see what the instructor typed. The students could then type the
same thing in their own terminal windows. Hopefully others will find
equally (if not more) constructive uses.
The target of the game is to reach the target door of each of the 8
towers in currently 2 missions with this little green animal. This
door is usually at the very top of the tower.
But finding the way by using elevators and walking trough a maze of
doors and platforms is not the only problem you have to solve. There
is a bunch of other creatures living on the tower that will hinder
you to reach your target by pushing you over the edge of the
platforms.
The only weapon of defence you have is to throw a little snowball. But
most of the other creatures just don't care about this. So you must
avoid them.
This module tries to find middle ground between one at a time and all at
once processing of data sets.
The purpose of this module is to avoid the overhead of implementing an
iterative api when this isn't necessary, without breaking forward
compatibility in case that becomes necessary later on.
The API optimizes for when a data set typically fits in memory and is
returned as an array, but the consumer cannot assume that the data set is
bounded.
The API is destructive in order to minimize the chance that resultsets are
leaked due to improper usage.
A "recipe" specifies a number of branches to combine in a certain way. This
plugin will take the recipe and give you the resulting branch.
It also has a command to then build a source package from the resulting branch
and optionally upload it somewhere.
A code is a set of strings, called the code words. A code is
"uniquely decodable" if any string S that is a concatenation of
code words is so in exactly one way.
The module provides functions that determine whether a given
code is uniquely decodable or not.