Alog is a stackable logging framework for Ada. It aims to be straight
forward to use and is easily extendable. It provides support for various
logger types, log facilities, loglevel policies and message
transformations.
The ukcprog library contains generally useful low level routines.
The ukcprog.h header file contains prototypes for the routines as
well as defining some useful macros and types.
LMDBG is a collection of small tools for collecting and analyzing
the logs of malloc/realloc/memalign/free function calls. Unlike many
others, LMDBG does not provide any way to detect overruns of the
boundaries of malloc() memory allocations, as this is not the goal.
Like most other malloc debuggers, LMDBG allows detecting memory leaks
and double frees. However, unlike others, LMDBG generates full
stacktraces and separates the logging process from analysis, thus
allowing you to analyze an application on a per-module basis.
LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
This is a port of log4cplus, a simple-to-use C++ logging API providing
thread-safe, flexible, and arbitrarily granular control over log management
and configuration. It is modeled after the Java log4j API.
LuaJava allows Java components to be accessed from Lua using the same syntax
that is used for accessing Lua`s native objects, without any need for
declarations or any kind of preprocessing, and also allows Java to implement
an interface using Lua.
bitlib is a tiny library for bitwise operations.
Lunit is a unit testing framework for lua, written in lua. It provides currently
27 assert functions, 8 type checking functions and a few miscellaneous functions
for usage as an easy unit testing framework.