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共有5,623项符合/devel/的查询结果,以下是第1,5011,510项(搜索用时0.002秒)
devel/log4c-1.2.4 (Score: 0.032514982)
Logging for C Library
Log4C is a library of C for flexible logging to files, syslog and other destinations. It is modeled after the Log for Java library (http://jakarta.apache.org/log4j/docs/index.html), staying as close to their API as is reasonable.
devel/log4cpp-1.1.1 (Score: 0.032514982)
Library of C++ classes for flexible logging
A library of C++ classes for flexible logging to files, syslog, IDSA and other destinations. It is modeled after the Log for Java library (http://www.log4j.org), staying as close to their API as is reasonable.
devel/log4cxx-0.10.0 (Score: 0.032514982)
C++ port of the Log4j project
Log4cxx is a C++ port of the Log4j project. The goal is to have the same functionality and interfaces as log4j.
devel/log4j-1.2.17 (Score: 0.032514982)
Fast and flexible logging library for Java
Log4J, a fast and flexible logging library for Java. Log4J is an open source library based on the work of many authors. It allows the developer to control which log statements are output with arbitrary granularity. It is fully configurable at runtime using external configuration files. Best of all, Log4J has a gentle learning curve. Beware: judging from user feedback, it is also quite addictive.
devel/log4net-1.2.10 (Score: 0.032514982)
Port for .NET of the Apache Logging Services project
log4net is a tool to help the programmer output log statements to a variety of output targets. In case of problems with an application, it is helpful to enable logging so that the problem can be located. With log4net it is possible to enable logging at runtime without modifying the application binary. The log4net package is designed so that log statements can remain in shipped code without incurring a high performance cost. It follows that the speed of logging (or rather not logging) is crucial. At the same time, log output can be so voluminous that it quickly becomes overwhelming. One of the distinctive features of log4net is the notion of hierarchical loggers. Using these loggers it is possible to selectively control which log statements are output at arbitrary granularity. log4net is designed with two distinct goals in mind: speed and flexibility. Features: * Support for multiple frameworks * Output to multiple logging targets * Hierarchical logging architecture * XML Configuration * Dynamic Configuration * Logging Context * Proven architecture * Modular and extensible design * High performance with flexibility
devel/log4sh-1.4.2 (Score: 0.032514982)
Common logging library for Bourne shell scripts
Log4sh is a logging framework for shell scripts that works similar to the other wonderful logging products available from the Apache Software Foundation (eg. log4j, log4perl). Although not as powerful as the others, it can make the task of adding advanced logging to shell scripts easier. It has much more power than just using simple "echo" commands throughout. In addition, it can be configured from a properties file so that scripts in a production environment do not need to be altered to change the amount of logging they produce.
devel/libglade2-2.6.3 (Score: 0.032514982)
RPM of libglade2 (Linux Fedora 10)
devel/looks-2.6.0 (Score: 0.032514982)
Improved appearance for Java Swing applications
The JGoodies Looks make Swing applications and applets look better. The package consists of a Windows look&feel and the Plastic look&feel family optimized for readability, precise micro-design and usability.
devel/lndir-1.0.3 (Score: 0.032514982)
Create a shadow directory of symbolic links to another directory tree
The lndir program makes a shadow copy of a directory tree, except that the shadow is populated with symbolic links pointing at the real files in the original directory tree. This is usually useful for maintaining source code for different machine architectures.
devel/love-0.7.2 (Score: 0.032514982)
Open-source 2D game engine
LOVE is an open-source 2D game engine which uses the versatile Lua scripting language to create dynamic gaming experiences. It relies on OpenGL graphics and the SDL interface library to allow for cross-platform implementation and is an all-encompassing gaming environment for the development and enjoyment of 2D games.