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games/uplink-demo-1.55 (Score: 2.3425835E-5)
High tech computer crime and industrial espionage on the Internet
From the homepage: You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. You use the money you earn to upgrade your computer systems, and to buy new software and tools. As your experience level increases you find more dangerous and profitable missions become available. You can speculate on a fully working stock market (and even influence its outcome). You can modify peoples academic or criminal records. You can divert money from bank transfers into your own accounts. You can even take part in the construction of the most deadly computer virus ever designed.
games/relay-0.4 (Score: 2.3425835E-5)
Quake II multi-view demo recording facility
Have you ever wanted more from a Quake2 demo? Tired of making every player record demos of your clan matches just to see everything? Now your problems are over (well not all, but..). With Quake2 Relay, you can record entire matches and play them back through the Replay module. Unlike client demos, which only record a match through one player's view, relay demos can record everything in the level for the entire duration of the match. With Replay, you can watch these matches through any player's perspective, chase-cam mode, or free-fly mode. Benefits of Quake2 Relay: - Every player's perspective is recorded - No lag - Smaller and easier than many separate demos - Many different viewing options
games/schwarzweiss-20110806 (Score: 2.3425835E-5)
Tank game for 2 players
SchwarzWeiss is german and means "black/white". This game was created 2010 during a 48-hour-game-creating contest at Viennas Metalab computer lab. The theme was "black and white" (or was it "grid"?) and only public available resources were allowed. Lucky for me, that included ThePythonGameBook. In effect I worked around 3 hours in the evening and around 4 hours in the next morning. After that I lost interest and presented the game to the other participants in the Metalab to make use of the weekend for non-computer related activities. While I'm proud to report that I was the first participant to present a "playable" game (way before the deadline) I'm less proud to report the results of test-playing against the other coders. It turned out that while my game is playable, it is simply boring and not much fun. Also I got beaten in my own game by people who never played the game before.
games/quetoo-0.6.1 (Score: 2.3425835E-5)
Fast, stable, compatible, and secure Quake II client
The focus of Quetoo is simplicity, security, stability, and speed. It contains critical security updates for both clients and servers, an improved console, and some major speed increases. Quetoo is up to 140% faster than stock Quake II. If you're looking for visual effect updates and gimmick features, or a rich single-player experience, run something else. However, perhaps the following features will sound good to you: * Dramatic performance increases through proper removal of dynamic lighting, polyblend, and other "candy" features * R1Q2 Protocol 35 support and Quetoo-specific protocol extensions to save bandwidth * Support for asynchronous video/sound/input and network framing: run at 90fps over a dial-up connection! * Location (.loc) file support for alerting team members to your position * Bright player skins supported directly within the engine * Ability to disable ambient sounds and load wildcard pakfiles (*.pak) * Vastly improved console with Bash-style tab completion, positioned editing, mouse wheel scrolling, etc. * Optional deathmatch mod with MySQL frag logging and team play
games/tetrinet-x-1.13.16 (Score: 2.3425835E-5)
Addictive 6 player tetr*s game
TetriNET is an addictive 6 player tetr*s game What this program does is set up a TetriNET server that ordinary TetriNET clients can connect to. It attempts to fix some of the "glaring" holes in the TetriNET protocol that I discovered, and which I'm sure some people use as cheats, but I now see why it is nearly impossible to fix ;), without a modification to the client. I've kept the server as close to the same as the original TetriNET server, but I've added some extras that I've often wanted, such as the "/kick" and "/ban" keywords. Please note, this server in no way encompasses the whole game. The clients are the ones that do most of the work, with the server just passing suitable packets between each client, and of course adding some of it's own.
games/xoids-1.5 (Score: 2.3425835E-5)
X Window Asteroids style game with full color pixmaps
Xoids is an asteroids-type game written for X in my (spare) time. The game was originally developed on a Sun4 system while on an oceanographic research cruise. It's by no means finished. While Xoids is strikingly similar to the original Asteroids game, there are some differences: o Full color pixmaps o One or Two Player (duel and cooperative) modes o Can bounce off asteroids instead of dying (if going slow) o Shots have relative speed, and impart intertia to the ship o Asteroids have appropriate "masses": realistic physics o The alien (called the Slurb) tracks players rather than flying around aimlessly o Thrusting and using hyperspace can overheat your engines (boom!) o Co-op mode links players together via a flexible space-cable
graphics/cfdg-2.2.2 (Score: 2.3425835E-5)
Context Free Design Grammar compiler
Context Free Design Grammar compiler. About CFDG: Chris Coyne created a small language for design grammars called CFDG. These grammars are sets of non-deterministic rules to produce images. The images are surprisingly beautiful, often from very simple grammars. Context Free is a full graphical environment for editing, rendering, and exploring CFDG design grammars. Features: * Simultaneously available for Macintosh, Windows and Posix/Unix. * Progressive image update: watch it generate * Save generated images in PNG or SVG format. * Produce animations * Edit grammars and re-render easily. * Render very large images (as large as 100 Mega-pixels). * Can handle generated images with millions of shapes. * Carefully tuned graphics rendering * Many built-in examples * Automatic checking for updates (Mac only). * It's free, as in beer and as in speech.
graphics/gmt-4.5.14 (Score: 2.3425835E-5)
Generic Mapping Tools - data processing and display software package
GMT is a collection of public-domain Unix tools that allows you to manipulate x,y and x,y,z data sets (filtering, trend fitting, gridding, projecting, etc.) and produce PostScript illustrations ranging from simple x-y plots, via contour maps, to artificially illuminated surfaces and 3-d perspective views in black/white or 24bit color. Linear, log10, and power scaling is supported in addition to 25 common map projections. The processing and display routines within GMT are completely general and will handle any (x,y) or (x,y,z) data as input. This port installs only the GMT manpages, there is a tutorial and documentation in .ps, .pdf and .html format on the ftp site, too. In case you look for data to plot, there is topological data at ftp://topex.ucsd.edu/pub/global_topo_2min/topo_8.2.img (140MB, covers nearly the whole earth)
graphics/gts-0.7.6 (Score: 2.3425835E-5)
GNU Triangulated Surface Library
GTS stands for the GNU Triangulated Surface Library. It is an Open Source Free Software Library intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles. A brief summary of its main features: - Simple object-oriented structure giving easy access to topological properties. - 2D dynamic Delaunay and constrained Delaunay triangulations. - Robust geometric predicates (orientation, in circle) using fast adaptive floating point arithmetic. - Robust set operations on surfaces (union, intersection, difference). - Surface refinement and coarsening (multiresolution models). - Dynamic view-independent continuous level-of-detail. - Preliminary support for view-dependent level-of-detail. - Bounding-boxes trees and Kd-trees for efficient point location and collision/intersection detection. - Graph operations: traversal, graph partitioning. - Metric operations (area, volume, curvature ...). - Triangle strips generation for fast rendering.
graphics/jpeg-turbo-1.4.2 (Score: 2.3425835E-5)
SIMD-accelerated JPEG codec library, provides libTurboJPEG
This is the libjpeg-turbo library. libjpeg-turbo is a high-speed version of libjpeg for x86 and x86-64 processors which uses SIMD instructions (MMX, SSE2, etc.) to accelerate baseline JPEG compression and decompression. libjpeg-turbo is generally 2-4x as fast as the unmodified version of libjpeg, all else being equal. libjpeg-turbo was originally based on libjpeg/SIMD by Miyasaka Masaru, but the TigerVNC and VirtualGL projects made numerous enhancements to the codec, including improved support for Mac OS X, 64-bit support, support for 32-bit and big endian pixel formats (RGBA, ABGR, etc.), accelerated Huffman encoding/decoding, and various bug fixes. The goal was to produce a fully open source codec that could replace the partially closed source TurboJPEG/IPP codec used by VirtualGL and TurboVNC. libjpeg-turbo generally achieves 80-120% of the performance of TurboJPEG/IPP. It is faster in some areas but slower in others.