This package provides encoder/decoder implementation for DEC SIXEL graphics,
and some converter programs.
SIXEL is one of image formats for terminal imaging introduced by DEC VT series.
Its data scheme is represented as a terminal-friendly escape sequence.
So if you want to view a SIXEL image file, all you have to do is "cat" it to
your terminal.
The libmng library supports decoding, displaying, encoding, and various other
manipulations of Multiple-image Network Graphics (MNG) format image files. It
uses the zlib(3) compression library, and optionally the JPEG library by the
Independant JPEG Group (IJG) and/or lcms (little CMS), a color-management
library by Marti Maria Saguar.
Mikhail Teterin
mi@aldan.algebra.com
This is a Linux/i386 binary port of Cairo.
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
Cairo provides a stateful user-level API with capabilities similar to
the PDF 1.4 imaging model. Cairo provides operations including stroking
and filling Bezier cubic splines, transforming and compositing translucent
images, and antialiased text rendering.
This is a Linux/i386 binary port of Cairo.
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
Cairo provides a stateful user-level API with capabilities similar to
the PDF 1.4 imaging model. Cairo provides operations including stroking
and filling Bezier cubic splines, transforming and compositing translucent
images, and antialiased text rendering.
This module is an attempt to build a general purpose graphing module
that is easily modified and expanded. I borrowed most of the API from
Martien Verbruggen's GIFgraph module. I liked most of GIFgraph, but I
thought it was to difficult to modify, and it was missing a few things
that I needed, most notably legends. So I decided to write a new module
from scratch, and I've designed it from the bottom up to be easy to
modify. Like GIFgraph, Chart::* uses Lincoln Stein's GD module for all
of its graphics primitives calls.
A very clean graphic library which can handle gif, pcx, targa,
rgb, tiff, pix, ppm, pgm, pbm, raw, rayshade's heightfield, jpeg
and do the following function: resampling, blur, sharpening, cut,
paste, median filter, histogram equalization and so on...
potrace is a Peter Selinger's GPLed utility for tracing
bitmaps - converting them into smooth, scalable images.
It accepts as input a bitmap B/W images (PBM, PGM, PPM
and BMP formats), and returns encapsulated PostScript
(EPS) as the default output. Other output format are
available: PS, SVG, Xfig, PGM, PDF and experimental
GimpPath.
You can create scalable images from scans, such as
logos, hand taken notes, etc. The resulting smooth
images can then be rendered at any resolution.
ditaa is a small command-line utility written in Java, that can convert
diagrams drawn using ascii art ('drawings' that contain characters that
resemble lines like | / - ), into proper bitmap graphics.
Coin3D
Coin is a 3D graphics library with a C++ Application Programming
Interface based on the Open Inventor 2.1 API. Open Inventor, for those
who are not familiar with it, is an OpenGL-based, retain-mode, 3D model
scene-graph rendering and interaction library, which has become the de
facto standard graphics library for 3D visualization and visual
simulation software in the scientific and engineering community.
New versions are published under the BSD 3-clause license.
Crazy Eddie's GUI System is a free library providing windowing and widgets for
graphics APIs / engines where such functionality is not natively available, or
severely lacking. The library is object orientated, written in C++, and
targeted at games developers who should be spending their time creating great
games, not building GUI sub-systems!