TinyWM is a ridiculously tiny window manager implemented in nearly as few
lines of C as possible, without being obfuscated or entirely useless. It
allows you to move, resize, focus (sloppy), and raise windows.
A command line tool for switching GTK+ 2.0 themes.
Perl interface to libcdaudio (cd + cddb): http://cdcd.undergrid.net/
This module was created for adding CDDB support to <Xmms::shell> and
cd tray <eject>. I added methods for a good chunk of other
<libcdaudio> functions while I was at it, but the docs and glue is
not complete. I do not have interest in completing the interface and
docs, because xmms/Xmms::shell provides everything I need (at the
moment) for audio. If you have an interesting reason for needing the
missing pieces, I'll probably be interested in adding them.
TagLib# is a FREE and Open Source library for the .NET 2.0 and Mono
frameworks which will let you tag your software with as much or as
little detail as you like without slowing you down. It supports a large
variety of movie and music formats which abstract away the work,
handling all the different cases, so all you have to do is access
file.Tag.Title, file.Tag.Lyrics, or my personal favorite
file.Tag.Pictures.
But don't think all this abstraction is gonna keep you from tagging's
greatest gems. You can still get to a specific tag type's features with
just a few lines of code.
Gnulib, the GNU portability library, offers a macro system and C
declarations and definitions for commonly-used API elements and
abstracted system behaviors. It can be used to improve portability and
other functionality in your programs.
Gnulib takes a different approach than libiberty. Gnulib components are
intended to be shared at the source level, rather than being a library that
gets built, installed, and linked against. Thus, there is no distribution
tarball; the idea is to copy files from Gnulib into your own source tree.
However, there are bimonthly stable snapshots of the Gnulib codebase
published at http://erislabs.net/ianb/projects/gnulib/
The C++ Portable Components currently consist of four libraries.
The Foundation library contains a platform abstraction layer
(including classes for multithreading, file system access, logging,
etc.), as well as a large number of useful utility classes, such
various stream buffer and stream classes, URI handling, and many
more.
The Net library contains network classes (sockets, HTTP, etc.)
The XML library contains an XML parser with SAX2 and DOM interfaces,
as well as an XMLWriter.
The Util library contains classes for working with configuration
files and command line arguments, as well as various utility classes.
PCRE2 is the name used for a revised API for the PCRE library, which is
a set of functions, written in C, that implement regular expression
pattern matching using the same syntax and semantics as Perl, with just
a few differences. Some features that appeared in Python and the
original PCRE before they appeared in Perl are also available using the
Python syntax. There is also some support for one or two .NET and
Oniguruma syntax items, and there are options for requesting some minor
changes that give better ECMAScript (aka JavaScript) compatibility.
GNU Emacs is a self-documenting, customizable, extensible real-time
display editor.
Users new to Emacs will be able to use basic features fairly rapidly
by studying the tutorial and using the self-documentation features.
Emacs also has an extensive interactive manual browser. It is easily
extensible since its editing commands are written in Lisp.
GNU Emacs's many special packages handle mail reading (RMail) and
sending (Mail), outline editing (Outline), compiling (Compile),
running subshells within Emacs windows (Shell), running a Lisp
read-eval-print loop (Lisp-Interaction-Mode), automated psychotherapy
(Doctor :-) and many more.
Canna support is contributed by Yuji TAKANO (takachan@running-dog.net).
TADS is a set of programming tools specially designed for writing
adventure games. TADS consists of:
* A programming language, which resembles C and Java.
* A compiler, which reads a set of source files written in the
TADS programming language and produces a portable binary game
file.
* A library, which provides a set of generic adventure game
definitions.
* An interactive debugger, which lets you examine
your program's execution in order to find and fix programming
errors.
* An interpreter, which a player uses to run your game.
See http://www.plover.net/~textfire/raiffaq/ifaq/ for more
information about obtaining game files.
fv is an HDRI viewer. Currently supported formats are the followings:
* Greg Ward's HDR (also known as Radiance/PIC/RGBE). See
http://www.graphics.cornell.edu/~bjw/rgbe.html for details.
* Paul Debevec's PFM (Portable Float Map). See
http://netpbm.sourceforge.net/doc/pfm.html for details.
fv reads data from the standard input or files specified as
arguments. In the latter case, each file may be compressed one with
gzip or bzip2. The file may also change after fv is invoked, except
its header part. fv checks whether the file changes and updates the
display if necessary. This feature is useful for checking intermediate
outputs from renderers.