Repetitive Strain Injury is an illness which can occur as a result of
working with a mouse and keyboard. This utility can be used to remind
you to take a break now and then. It will show you a random picture
from a collection you can configure yourself for a configurable duration
at a configurable interval.
You can use these breaks to do some stretch exercises for example, or as
a reminder to walk away from the computer for a while.
RSIBreak will sit in your system tray and when it is time for a break it
will show you the picture full screen. All timings can be set by clicking
with the right mouse button on the icon in the system tray.
XVmines is a simple minesweeper game for X Window System.
xvmines creates a rectangle on the screen, divided into equally sized
cells. Each cell may contain a mine (hence the name xvmines), contain a
number indicating the number of mines present in the 8-neighboring cells
or be empty.
Initially, all cells are covered with tiles. A tile can be removed,
uncovering the cell below, by clicking the left mouse button on it. In
addition, a cell can be marked as containing a mine by clicking the
right mouse button on it. Note however that marking a cell as containing
a mine does not necessarily mean that the cell really contains a mine!
Clicking the middle mouse button on a tile, marks it with a question
mark, acting as a reminder mechanism. The user can use the numbers in
the uncovered cells to find (or sometimes guess ...) which cells contain
mines and which do not.
A game ends when all cells not containing mines have been uncovered and
all cells containing mines have been marked, or when a cell containing a
mine is uncovered.
LibAiff is a library for C applications, providing transparent read and
write operations for Audio Interchange File Format files.
With LibAiff your application can easily use the Audio IFF format to
interchange digital audio.
LibAiff wants to implement all the features of the AIFF 1.3 standard,
including markers, comments, etc.
This version of LibAiff supports the following features:
* Reading any valid Audio IFF file.
* Writing a valid Audio IFF file.
* Reading a compressed AIFF Compressed (AIFC) file with audio encoded
in Linear PCM, both big-endian and little-endian.
* Read & write samples in all formats supported by the Audio IFF standard.
* Convert any sample format to and from 32 bits.
* Getting and setting all the AIFF Attributes.
* Reading and writing markers to positions on the sound.
* Reading instrument data from AIFF files.
libnoise is a portable C++ library that is used to generate coherent
noise, a type of smoothly-changing noise. libnoise can generate
Perlin noise, ridged multifractal noise, and other types of
coherent-noise.
Coherent noise is often used by graphics programmers to generate
natural-looking textures, planetary terrain, and other things. The
mountain scene shown above was rendered in Terragen with a terrain
file generated by libnoise. You can also view some other examples of
what libnoise can do.
In libnoise, coherent-noise generators are encapsulated in classes
called noise modules. There are many different types of noise
modules. Some noise modules can combine or modify the outputs of
other noise modules in various ways; you can join these modules
together to generate very complex coherent noise.
"Gem Drop X" is an interesting one-player puzzle game using the
Simple DirectMedia Layer (SDL) libraries.
It is a direct port of "Gem Drop," an Atari 8-bit game written in Action!
(a very fast C- and Pascal-like compiled language for the Atari).
It was originally ported to X11, using SDL for sound and music.
Eventually, the Xlib graphics calls were removed and replaced with
SDL calls.
The concept of the game "Gem Drop" is based on an arcade game for the
NeoGeo system called "Magical Drop III" by SNK.
If you're familiar with games like Jewels, Klax, Bust-A-Move or Tetris,
this game is similar to them all. I consider it closest to Klax.
Some people have compared it to "Tetris meets Space Invaders."
The Glasgow Haskell Compiler is a state-of-the-art, open source, compiler and
interactive environment for the functional language Haskell. Highlights:
* Supports the entire Haskell 2010 language plus a wide variety of
extensions.
* Has particularly good support for concurrency and parallelism, including
support for Software Transactional Memory (STM).
* Generates fast code, particularly for concurrent programs.
* Works on several platforms including FreeBSD, Windows, Mac, Linux, most
varieties of Unix, and several different processor architectures.
* Has extensive optimisation capabilities, including inter-module optimisation.
* Compiles Haskell code either directly to native code or using LLVM as a
back-end. It can also generate C code as an intermediate target for porting
to new platforms. The interactive environment compiles Haskell to bytecode,
and supports execution of mixed bytecode/compiled programs.
* Profiling is supported, both by time/allocation and various kinds of heap
profiling.
* Comes with several libraries, and thousands more are available on Hackage.
The Visualization Toolkit (VTK) is an open-source, freely available software
system for 3D computer graphics, image processing and visualization. VTK
consists of a C++ class library and several interpreted interface layers
including Tcl/Tk, Java, and Python. Kitware, whose team created and continues
to extend the toolkit, offers professional support and consulting services for
VTK. VTK supports a wide variety of visualization algorithms including: scalar,
vector, tensor, texture, and volumetric methods; and advanced modeling
techniques such as: implicit modeling, polygon reduction, mesh smoothing,
cutting, contouring, and Delaunay triangulation. VTK has an extensive
information visualization framework, has a suite of 3D interaction widgets,
supports parallel processing, and integrates with various databases on GUI
toolkits such as Qt and Tk.
The Visualization Toolkit (VTK) is an open-source, freely available software
system for 3D computer graphics, image processing and visualization. VTK
consists of a C++ class library and several interpreted interface layers
including Tcl/Tk, Java, and Python. Kitware, whose team created and continues
to extend the toolkit, offers professional support and consulting services for
VTK. VTK supports a wide variety of visualization algorithms including: scalar,
vector, tensor, texture, and volumetric methods; and advanced modeling
techniques such as: implicit modeling, polygon reduction, mesh smoothing,
cutting, contouring, and Delaunay triangulation. VTK has an extensive
information visualization framework, has a suite of 3D interaction widgets,
supports parallel processing, and integrates with various databases on GUI
toolkits such as Qt and Tk.
nanomsg is a socket library that provides several common communication
patterns. It aims to make the networking layer fast, scalable, and easy
to use. Implemented in C, it works on a wide range of operating systems
with no further dependencies.
The communication patterns, also called "scalability protocols", are basic
blocks for building distributed systems. By combining them you can create
a vast array of distributed applications. The following scalability
protocols are currently available:
* PAIR -- simple one-to-one communication
* BUS -- simple many-to-many communication
* REQREP -- allows to build clusters of stateless services to process
user requests
* PUBSUB -- distributes messages to large sets of interested subscribers
* PIPELINE -- aggregates messages from multiple sources and load balances
them among many destinations
* SURVEY -- allows to query state of multiple applications in single go
rmmseg-cpp is a high performance Chinese word segmentation utility for
Ruby. It features full "Ferret":http://ferret.davebalmain.com/ integration
as well as support for normal Ruby program usage.
rmmseg-cpp is a re-written of the original
RMMSeg(http://rmmseg.rubyforge.org/) gem in C++. RMMSeg is written
in pure Ruby. Though I tried hard to tweak RMMSeg, it just consumes
lots of memory and the segmenting process is rather slow.
The interface is almost identical to RMMSeg but the performance is
much better. This gem is always preferable in production
use. However, if you want to understand how the MMSEG segmenting
algorithm works, the source code of RMMSeg is a better choice than
this.