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devel/json-glib-1.1.2 (Score: 6.853017E-5)
JSON (RFC 4627) interface for Glib
JSON-GLib is a library providing serialization and deserialization support for the JavaScript Object Notation (JSON) format described by RFC 4627. JSON is: a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It is based on a subset of the JavaScript Programming Language, Standard ECMA-262 3rd Edition - December 1999. JSON is a text format that is completely language independent but uses conventions that are familiar to programmers of the C-family of languages, including C, C++, C#, Java, JavaScript, Perl, Python, and many others. These properties make JSON an ideal data-interchange language. -- From Introducing JSON Many high-level languages already provide native modules for parsing, generating and manipulating JSON data streams. JSON-GLib is a C library based on GLib and released under the terms of the GNU Lesser General Public License version 2.1. It provides a parser and a generator GObject classes and various wrappers for the complex data types employed by JSON, such as arrays and objects. JSON-GLib uses GLib native data types and the generic value container GValue for ease of development. It also provides integration with the GObject classes for direct serialization into, and deserialization from, JSON data streams.
devel/Class-Method-Modifiers-2.12 (Score: 6.853017E-5)
Provides Moose-like method modifiers
Method modifiers are a powerful feature from the CLOS (Common Lisp Object System) world. In its most basic form, a method modifier is just a method that calls $self->SUPER::foo(@_). I for one have trouble remembering that exact invocation, so my classes seldom re-dispatch to their base classes. Very bad! Class::Method::Modifiers provides three modifiers: before, around, and after. before and after are run just before and after the method they modify, but can not really affect that original method. around is run in place of the original method, with a hook to easily call that original method. One clear benefit of using Class::Method::Modifiers is that you can define multiple modifiers in a single namespace. These separate modifiers don't need to know about each other. This makes top-down design easy. Have a base class that provides the skeleton methods of each operation, and have plugins modify those methods to flesh out the specifics. In short, Class::Method::Modifiers solves the problem of making sure you call $self->SUPER::foo(@_), and provides a cleaner interface for it.
devel/File-NCopy-0.36 (Score: 6.853017E-5)
Copy file(s) to directories/file
File::NCopy::copy copies files to directories, or a single file to another file. You can also use a reference to a file handle if you wish when doing a file to file copy. The functionality is very similar to cp. If the argument is a directory to directory copy and the recursive flag is set then it is done recursively like cp -R. In fact it behaves like cp on Unix for the most part. If called in array context, an array of successful copies is returned, otherwise the number of successful copies is returned. If passed a file handle, it's difficult to make sure the file we are copying isn't the same that we are copying to, since by opening the file in write mode it gets pooched. To avoid this use file names instead, if at all possible, especially for the to file. If passed a file handle, it is not closed when copy returns, files opened by copy are closed.
dns/djbdns-1.05 (Score: 6.853017E-5)
Collection of secure and reliable DNS tools
DJBDNS is a collection of Domain Name System tools. It includes several components: * The dnscache program is a local DNS cache. It accepts recursive DNS queries from local clients such as web browsers. It collects responses from remote DNS servers. * The tinydns program is a fast, UDP-only DNS server. It makes local DNS information available to the Internet. * The pickdns program is a load-balancing DNS server. It points clients to a dynamic selection of IP addresses. * The walldns program is a reverse DNS wall. It provides matching reverse and forward records while hiding local host information. * The dns library handles outgoing and incoming DNS packets. It can be used by clients such as web browsers to look up host addresses, host names, MX records, etc. It supports asynchronous resolution. * The dnsfilter program is a parallel IP-address-to-host-name converter. * The dnsip, dnsipq, dnsname, dnstxt, and dnsmx programs are simple command-line interfaces to DNS. * The dnsq and dnstrace programs are DNS debugging tools. Documentation is at the website below,
games/nexuiz-2.5.2 (Score: 6.853017E-5)
Fast-paced, chaotic, and intense multiplayer first person shooter
Nexuiz is a fast-paced, chaotic, and intense multiplayer first person shooter, focused on providing basic, old style deathmatch. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. While quality gameplay was our primary goal, its graphics technology and artwork allows the game to compete with the current quality of commercial games. Any online deathmatch fan will instantly feel at home with Nexuiz' weapons and movement style. The fast server browser and quick loading time allows you to jump right into a game at a moments notice and play a quick game. Now it also comes with community map pack compiled by Strahlemann. It includes 35 maps, and a campaign mode for the user to fight through. The map pack includes Quake3 community maps, Nexuiz community maps, and some new maps from Nexuiz developers.
games/openastromenace-1.3.2 (Score: 6.853017E-5)
Hardcore 3D space shooter with spaceship upgrade possibilities
AstroMenace is a brilliant 3d scroll-shooter allowing you to feel the adrenalin rush of a fierce space battle against relentless swarms of alien invaders. Immerse into a decisive battle against tons of cunning foes, face the terrifying bosses and protect your homeland throughout 15 diverse levels of the game. The hardcore gameplay of AstroMenace, packed with pure non-stop action, will become a full scale test for your basic instinct of survival. AstroMenace shines with stunning special effects which in combination with superb 3d graphics guarantee that the game will feast the eyes of even most experienced arcade players. The quality of visuals ensures that the demonstration of your superior power and new weaponry will look really impressive and awesome, so the destruction of foes is a truly amazing sight. The game provides a wide variety of armaments and weapon upgrades for discharging the retributive wrath upon the hordes of enemies, besides it has a great number of improvements for enhancing the defensive abilities of your spaceship. Collect money during the combat and invest them into turning your spaceship into an ultimate weapon of mass destruction.
games/Acme-GuessNumber-0.04 (Score: 6.853017E-5)
Automatic number guessing game robot
Many people have this experience: You sit before a gambling table. You keep placing the bet. You know the Goddess will finally smile at you. You just don't know when. You have only to wait. As the time goes by, the bets in your hand become fewer and fewer. You feel the time goes slower and slower. This lengthy waiting process become painfully long, like a train running straightforwardly into hell. You start feeling your whole life is a failure, as the jackpot never comes... But, hey, why so painfully waiting? The Goddess will finally smile at you, right? So, why not put this painly waiting process to a computer program? Yes. This is the whole idea, the greatest invention in the century:: An automatic gambler! There is no secret. It is simple brute force. It never-endingly runs toward the final jackpot. You can go for other business: sleep, eat, work. When you finally came back you wins. With it, the hell of gambling is history! Remember, that the computer is never affected by emotion, luck, everything. It never feel anxious or depress. It simply, faithfully, determinedly runs the probability until the jackpot. As you know, the anxiety and depression is the enemy of the games, while a simple, faithful and determined mind is the only path to the jackpot. This makes computer a perfect candidate as a gambler than an ordinary human.
games/xbattle-5.4.1 (Score: 6.853017E-5)
Concurrent multi-player battle strategy game
This is XBattle by Greg Lesher, based on the original by Steve Lehar released in 1991, and including certain enhancements, modifications, and bug fixes suggested by a number of contributors from all over the world. XBattle is a concurrent multi-player game which combines elements of strategy with arcade-like action to capture a wide range of military scenarios. The game is based on X Windows, which you must have installed to run xbattle. Opponents play from separate displays, with commands being executed concurrently -- the players do not take "turns", but rather they all issue their commands simultaneously. There can be any number of players, with each player assigned to a specific team, indicated by marker colors. The game board is a matrix of cells (square, hexes, etc.) that can be occupied by colored troops, with the goal of the game being to eliminate the enemy from the board by attacking cells occupied by enemy troops. A wide variety of command line options (and previously configured game files) provide an abundance of different scenarios and gaming environments. If you have never used xbattle before, read the introduction on the xbattle Web site. To get the feel of the game, you can run the "tutorial1" and "tutorial2" scripts supplied with the game. These start a series of small example games that you can play around with to learn the various options available with the game.
games/xblackjack-2.2 (Score: 6.853017E-5)
X11/Motif blackjack game
From The README: Xblackjack is a MOTIF/OLIT based tool constructed to get you ready for the casino. It was inspired by a book called "Beat the Dealer" by Edward O. Thorp, Ph.D. of UCLA. A number of important statistics are maintained for display, and used by the program to implement Thorp's "Complete Point System" (high-low system). Beginners can learn a basic strategy which doesn't require counting. The best strategy employs a simple card counting technique which can be used to distinguish favorable situations. Avid players can learn to compute Thorp's high-low index, which takes the number of unseen cards into account. The index is used by the program to suggest a bet, indicate when you should buy insurance, and whether you should stand or hit, etc. You can test the strategy using a slider to control "autoplay mode". Pressing the message button below the playing area provides hints; the current count, index and strategy table are revealed.
graphics/cal3d-0.11.1 (Score: 6.853017E-5)
Skeletal based 3D character animation library written in C++
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics.