PostgreSQL is a sophisticated Object-Relational DBMS, supporting
almost all SQL constructs, including subselects, transactions, and
user-defined types and functions. It is the most advanced open-source
database available anywhere. Commercial Support is also available.
The original Postgres code was the effort of many graduate students,
undergraduate students, and staff programmers working under the direction of
Professor Michael Stonebraker at the University of California, Berkeley. In
1995, Andrew Yu and Jolly Chen took on the task of converting the DBMS query
language to SQL and created a new database system which came to known as
Postgres95. Many others contributed to the porting, testing, debugging and
enhancement of the Postgres95 code. As the code improved, and 1995 faded into
memory, PostgreSQL was born.
PostgreSQL development is presently being performed by a team of Internet
developers who are now responsible for all current and future development. The
development team coordinator is Marc G. Fournier (scrappy@PostgreSQL.ORG).
Support is available from the PostgreSQL developer/user community through the
support mailing list (questions@PostgreSQL.ORG).
PostgreSQL is free and the complete source is available.
PostgreSQL is a sophisticated Object-Relational DBMS, supporting
almost all SQL constructs, including subselects, transactions, and
user-defined types and functions. It is the most advanced open-source
database available anywhere. Commercial Support is also available.
The original Postgres code was the effort of many graduate students,
undergraduate students, and staff programmers working under the direction of
Professor Michael Stonebraker at the University of California, Berkeley. In
1995, Andrew Yu and Jolly Chen took on the task of converting the DBMS query
language to SQL and created a new database system which came to known as
Postgres95. Many others contributed to the porting, testing, debugging and
enhancement of the Postgres95 code. As the code improved, and 1995 faded into
memory, PostgreSQL was born.
PostgreSQL development is presently being performed by a team of Internet
developers who are now responsible for all current and future development. The
development team coordinator is Marc G. Fournier (scrappy@PostgreSQL.ORG).
Support is available from the PostgreSQL developer/user community through the
support mailing list (questions@PostgreSQL.ORG).
PostgreSQL is free and the complete source is available.
PostgreSQL is a sophisticated Object-Relational DBMS, supporting
almost all SQL constructs, including subselects, transactions, and
user-defined types and functions. It is the most advanced open-source
database available anywhere. Commercial Support is also available.
The original Postgres code was the effort of many graduate students,
undergraduate students, and staff programmers working under the direction of
Professor Michael Stonebraker at the University of California, Berkeley. In
1995, Andrew Yu and Jolly Chen took on the task of converting the DBMS query
language to SQL and created a new database system which came to known as
Postgres95. Many others contributed to the porting, testing, debugging and
enhancement of the Postgres95 code. As the code improved, and 1995 faded into
memory, PostgreSQL was born.
PostgreSQL development is presently being performed by a team of Internet
developers who are now responsible for all current and future development. The
development team coordinator is Marc G. Fournier (scrappy@PostgreSQL.ORG).
Support is available from the PostgreSQL developer/user community through the
support mailing list (questions@PostgreSQL.ORG).
PostgreSQL is free and the complete source is available.
PostgreSQL is a sophisticated Object-Relational DBMS, supporting
almost all SQL constructs, including subselects, transactions, and
user-defined types and functions. It is the most advanced open-source
database available anywhere. Commercial Support is also available.
The original Postgres code was the effort of many graduate students,
undergraduate students, and staff programmers working under the direction of
Professor Michael Stonebraker at the University of California, Berkeley. In
1995, Andrew Yu and Jolly Chen took on the task of converting the DBMS query
language to SQL and created a new database system which came to known as
Postgres95. Many others contributed to the porting, testing, debugging and
enhancement of the Postgres95 code. As the code improved, and 1995 faded into
memory, PostgreSQL was born.
PostgreSQL development is presently being performed by a team of Internet
developers who are now responsible for all current and future development. The
development team coordinator is Marc G. Fournier (scrappy@PostgreSQL.ORG).
Support is available from the PostgreSQL developer/user community through the
support mailing list (questions@PostgreSQL.ORG).
PostgreSQL is free and the complete source is available.
PostgreSQL is a sophisticated Object-Relational DBMS, supporting
almost all SQL constructs, including subselects, transactions, and
user-defined types and functions. It is the most advanced open-source
database available anywhere. Commercial Support is also available.
The original Postgres code was the effort of many graduate students,
undergraduate students, and staff programmers working under the direction of
Professor Michael Stonebraker at the University of California, Berkeley. In
1995, Andrew Yu and Jolly Chen took on the task of converting the DBMS query
language to SQL and created a new database system which came to known as
Postgres95. Many others contributed to the porting, testing, debugging and
enhancement of the Postgres95 code. As the code improved, and 1995 faded into
memory, PostgreSQL was born.
PostgreSQL development is presently being performed by a team of Internet
developers who are now responsible for all current and future development. The
development team coordinator is Marc G. Fournier (scrappy@PostgreSQL.ORG).
Support is available from the PostgreSQL developer/user community through the
support mailing list (questions@PostgreSQL.ORG).
PostgreSQL is free and the complete source is available.
HTML_Template_Sigma implements Integrated Templates API designed by Ulf Wendel.
Features:
* Nested blocks. Nesting is controlled by the engine.
* Ability to include files from within template: <!-- INCLUDE -->
* Automatic removal of empty blocks and unknown variables
(methods to manually tweak/override this are also available)
* Methods for runtime addition and replacement of blocks in templates
* Ability to insert simple function calls into templates:
func_uppercase('Hello world!') and to define callback functions for these
* 'Compiled' templates: the engine has to parse a template file using regular
expressions to find all the blocks and variable placeholders.
This is a very "expensive" operation and is an overkill to do on every page
request: templates seldom change on production websites.
Thus this feature: an internal representation of the template structure is
saved into a file and this file gets loaded instead of the source one on
subsequent requests (unless the source changes)
* PHPUnit-based tests to define correct behaviour
* Usage examples for most of the features are available, look in the docs/
directory
GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
More up-to-date fork, NetRadiant, is available as `games/netradiant' port.
This is a port of the ircd-ratbox IRC daemon.
This version is the 'testing' branch; it usually contains more features,
but may contain as of yet unidentified bugs. Admins wishing to try out new
features or test the development release may prefer to use it over the
standard production release.
ircd-ratbox is the primary ircd used on EFnet; it combines the stability
of an ircd required for a large production network together with a rich
set of features, making it also suitable for use on smaller networks.
Changes Include:
o Optional SSL support to enable encrypted connections between clients
and servers, as well as server to server links.
o Add support for SSL only channels, channel mode +S.
o sqlite3 for handling and storing k/x/d lines.
o Support for global CIDR limits.
o Added adminwall allowing admins to broadcast messages to each other.
o Creation of new library archive 'libratbox'.
o Support for forced nick changes (instead of collision kills).
o New ssld and bandb processes for SSL connections and ban checking;
these allow ratbox-3 to make better use of multi-processor systems.
transcode is a text-console utility for video stream processing,
running on a platform that supports shared libraries and threads.
Decoding and encoding is done by loading modules that are responsible
for feeding transcode with raw video/audio streams (import modules)
and encoding the frames (export modules).
It supports elementary video and audio frame transformations,
including de-interlacing or fast resizing of video frames and loading
of external filters. A number of modules are included to enable
import of DVDs on-the-fly, MPEG elementary (ES) or program streams
(VOB), MPEG video, Digital Video (DV), YUV4MPEG streams, NuppelVideo
file format and raw or compressed (pass-through) video frames and
export modules for writing DivX;-), OpenDivX, DivX 4.xx or uncompressed
AVI files with MPEG, AC3 (pass-through) or PCM audio. Additional
export modules to write single frames (PPM) or YUV4MPEG streams are
available, as well as an interface import module to the avifile
library. Its modular concept is intended to provide flexibility
and easy user extensibility to include other video/audio codecs or
file types.
OnionCat is a VPN-adapter which allows to connect two or more computers or
networks through VPN-tunnels. It is designed to use the anonymization networks
Tor or I2P as its transport, hence, it provides location-based anonymity while
still creating tunnel end points with private unique IP addresses.
OnionCat uses IPv6 as native layer 3 network protocol. The clients
connected by it appear as on a single logical IPv6 network as being connected
by a virtual switch. OnionCat automatically calculates and assigns unique IPv6
addresses to the tunnel end points which are derived from the hidden service
ID (onion ID) of the hidden service of the local Tor client, or the local I2P
server destination, respectively. This technique provides authentication
between the onion ID and the layer 3 address, hence, defeats IP spoofing
within the OnionCat VPN.
If necessary, OnionCat can of course transport IPv4 as well. Although it has
native IP support, the suggested way to do this is to configure an
IPv4-in-IPv6 tunnel.