A library supporting IR communication over the Lego Mindstorms IR tower.
It can be used from C programs on Posix compliant platforms, supports
multiple protocols and is designed to be a replacement for lnpd.
Log4cxx is a C++ port of the Log4j project.
The goal is to have the same functionality and interfaces as log4j.
Log4J, a fast and flexible logging library for Java.
Log4J is an open source library based on the work of many authors.
It allows the developer to control which log statements are output
with arbitrary granularity. It is fully configurable at runtime
using external configuration files. Best of all, Log4J has a gentle
learning curve. Beware: judging from user feedback, it is also quite
addictive.
log4net is a tool to help the programmer output log statements to a variety of
output targets. In case of problems with an application, it is helpful to
enable logging so that the problem can be located. With log4net it is possible
to enable logging at runtime without modifying the application binary. The
log4net package is designed so that log statements can remain in shipped code
without incurring a high performance cost. It follows that the speed of logging
(or rather not logging) is crucial.
At the same time, log output can be so voluminous that it quickly becomes
overwhelming. One of the distinctive features of log4net is the notion of
hierarchical loggers. Using these loggers it is possible to selectively control
which log statements are output at arbitrary granularity.
log4net is designed with two distinct goals in mind: speed and flexibility.
Features:
* Support for multiple frameworks
* Output to multiple logging targets
* Hierarchical logging architecture
* XML Configuration
* Dynamic Configuration
* Logging Context
* Proven architecture
* Modular and extensible design
* High performance with flexibility
A C++ library of designs, containing flexible implementations of
common design patterns and idioms.
A small sysctl(3) interface for lua
Luabind is a library that helps you create bindings between C++ and
Lua. It has the ability to expose functions and classes, written
in C++, to Lua. It will also supply the functionality to define
classes in lua and let them derive from other lua classes or C++
classes. Lua classes can override virtual functions from their C++
baseclasses. It is written towards Lua 5.x, and does not work with
Lua 4.
It is implemented utilizing template meta programming. That means
that you don't need an extra preprocess pass to compile your project
(it is done by the compiler). It also means you don't (usually)
have to know the exact signature of each function you register,
since the library will generate code depending on the compile-time
type of the function (which includes the signature). The main
drawback of this approach is that the compilation time will increase
for the file that does the registration, it is therefore recommended
that you register everything in the same cpp-file.
LuaFileSystem is a Lua library developed to complement the
set of functions related to file systems offered by the
standard Lua distribution.
LuaFileSystem offers a portable way to access the underlying
directory structure and file attributes.
This package contains the data files for the m17n library. m17n-lib
currently supports input of more than 60 languages with more than 150
language specific input methods.
m17n-db now incorporates a set of user-contributed input methods,
formerly known as m17n-contrib.
The package also provides the tbl2mim.awk script for conversion of keyboard
files used by table based IMEngines of SCIM/IBus into m17n-lib's .mim
format.
The documentation is available through devel/m17n-docs.
This package contains the documentation files for the m17n library.