Rayshade is a system for generating ray-traced images. Rayshade's main
function is to read a multi-line ASCII file describing a scene to be
rendered and produce a file containing the ray traced image.
Recoverjpeg tries to recover JFIF (JPEG) pictures from a peripheral. This may
be useful if you mistakenly overwrite a partition or if a device such as a
digital camera memory card is bogus.
Caelum is a plug-in/library for Ogre targeted to help create
nice-looking (photorealistic if possible) atmospheric effects such as
sky colour, clouds and weather phenomena such as rain or snow.
This is Imlib2 bindings for Ruby.
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided
basic drawing routines such as lines, circles or polygons and SDL_rotozoom
which implemented a interpolating rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided
basic drawing routines such as lines, circles or polygons and SDL_rotozoom
which implemented a interpolating rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
This is a simple library to load images of various formats as SDL surfaces.
This library supports BMP, PPM, PCX, GIF, JPEG, PNG, TGA, and TIFF formats.
API:
#include "SDL_image.h"
SDL_Surface *IMG_Load(const char *file);
or
SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc);
or
SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc, char *type);
where type is a string specifying the format (i.e. "PNG" or "pcx").
Note that IMG_Load_RW cannot load TGA images.
An example program 'showimage' is included, with source in showimage.c
This library is a wrapper around the excellent FreeType library.
WARNING: There may be patent issues with using the FreeType library. Check the
FreeType website for up-to-date details.
This library allows you to use TrueType fonts to render text in SDL
applications.
Be careful when including fonts with your application, as many of them are
copyrighted. The Microsoft fonts, for example, are not freely redistributable
and even the free "web" fonts they provide are only redistributable in their
special executable installer form (May 1998). There are plenty of freeware and
shareware fonts available on the Internet though, and may suit your purposes.
This is a simple library to load images of various formats as SDL surfaces.
This library supports BMP, PPM, PCX, GIF, JPEG, PNG, TGA, and TIFF formats.
API:
#include "SDL_image.h"
SDL_Surface *IMG_Load(const char *file);
or
SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc);
or
SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc, char *type);
where type is a string specifying the format (i.e. "PNG" or "pcx").
Note that IMG_Load_RW cannot load TGA images.
An example program 'showimage' is included, with source in showimage.c
This library is a wrapper around the excellent FreeType library.
WARNING: There may be patent issues with using the FreeType library. Check the
FreeType website for up-to-date details.
This library allows you to use TrueType fonts to render text in SDL
applications.
Be careful when including fonts with your application, as many of them are
copyrighted. The Microsoft fonts, for example, are not freely redistributable
and even the free "web" fonts they provide are only redistributable in their
special executable installer form (May 1998). There are plenty of freeware and
shareware fonts available on the Internet though, and may suit your purposes.