Converseen is an open source project written in C++ with the powerful Qt4
libraries. Thanks to the Magick++ image libraries it supports more than 100
image formats. You can convert and resize an unlimited number of images to
any of the most popular formats: DPX, EXR, GIF, JPEG, JPEG-2000, PDF, PhotoCD,
PNG, Postscript, SVG, and TIFF.
The next generation graphic library for enlightenment package.
This plugins allow KDE software to create thumbnails for several
advanced graphic file formats (PS, RAW).
libpotrace is a libraru for Peter Selinger's GPLed utility
for tracing bitmaps, converting them into smooth, scalable images.
libyuv is an open source project that includes YUV scaling and conversion
functionality.
- Prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats.
- Convert from YUV to formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized versions for SSE2/SSSE3/AVX2 on x86/x64,
Neon on Arm, DSP R2 Mips are possible.
BPG (Better Portable Graphics) is a new image format. Its purpose is to
replace the JPEG image format when quality or file size is an issue. Its
main advantages are:
- High compression ratio. Files are much smaller than JPEG for similar
quality.
- Supported by most Web browsers with a small Javascript decoder (gzipped
size: 56 KB).
- Based on a subset of the HEVC open video compression standard.
- Supports the same chroma formats as JPEG (grayscale, YCbCr 4:2:0, 4:2:2,
4:4:4) to reduce the losses during the conversion. An alpha channel is
supported. The RGB, YCgCo and CMYK color spaces are also supported.
- Native support of 8 to 14 bits per channel for a higher dynamic range.
- Lossless compression is supported.
- Various metadata (such as EXIF, ICC profile, XMP) can be included.
- Animation support.
OpenRM Scene Graph is set of tools and utilities that implement a
high performance, flexible and extendible scene graph API. Underneath
OpenRM, OpenGL(tm) is used as the graphics platform for rendering,
so OpenRM is highly portable and can deliver blazing rendering speeds.
OpenRM can be used on any platform that has OpenGL, and has been
built and tested on:
x86 Linux (s/w via Mesa, h/w using vendor drivers, e.g., nVidia)
Irix
Solaris
FreeBSD
Win32 (95/98/NT/2K/ME).
OpenRM is a derivative work of RM Scene Graph (tm), a commercial
scene graph product from R3vis Corporation. Late in 1999, R3vis announced
the release of OpenRM into the Open Source community, with the
OpenRM debut occuring on 1 March 2000. R3vis continues to maintain
and develop RM Scene Graph, which contains additional features not
present in OpenRM.
Quesa is a high level 3D graphics library, released as Open Source under
the LGPL, which offers binary and source level compatibility with Apple's
QuickDraw(TM) 3D API. Quesa does not contain any Apple source code, and was
developed without access to Apple's QD3D implementation.
QD3D supports both retained and immediate mode rendering, an extensible file
format, plug-in renderers, a wide range of high level geometries, hierarchical
models, and a consistent and object-orientated API.
A graphics device for R that uses the w3.org xml standard
for Scalable Vector Graphics.