Ardour is a digital audio workstation. You can use it to record, edit, and
mix multi-track audio. Produce your own CD's. Mix video soundtracks.
Experiment with new ideas about music and sound. Generate sound
installations for 12 speaker gallery shows.
Ardour capabilities include: multichannel recording, non-linear, non-
destructive region based editing with unlimited undo/redo, full automation
support, a mixer whose capabilities rival high end hardware consoles, lots
of plugins to warp, shift, and shape your music, and controllable from
hardware control surfaces at the same time as it syncs to timecode. If you
have been looking for a tool similar to ProTools, Nuendo, Cubase SX, Digital
Performer, Samplitude, or Sequoia, you might have found it.
Ezstream is a command line source client for Icecast media streaming servers.
It began as the successor of the old "shout" utility, and has since gained a
lot of useful features.
In its basic mode of operation, it streams media files or data from standard
input without reencoding and thus requires only very little CPU resources.
It can also use various external decoders and encoders to reencode from one
format to another, and stream the result to an Icecast server. Additional
features include scriptable playlist and metadata handling. All of its
features make ezstream a very flexible source client.
Supported media formats for streaming are MP3, Ogg Vorbis and Ogg Theora.
Native metadata support includes MP3 (ID3v1 only) and Ogg Vorbis, and many
more formats when the optional TagLib support has been compiled in.
Ezstream is free software and licensed under the GNU General Public License.
LibAiff is a library for C applications, providing transparent read and
write operations for Audio Interchange File Format files.
With LibAiff your application can easily use the Audio IFF format to
interchange digital audio.
LibAiff wants to implement all the features of the AIFF 1.3 standard,
including markers, comments, etc.
This version of LibAiff supports the following features:
* Reading any valid Audio IFF file.
* Writing a valid Audio IFF file.
* Reading a compressed AIFF Compressed (AIFC) file with audio encoded
in Linear PCM, both big-endian and little-endian.
* Read & write samples in all formats supported by the Audio IFF standard.
* Convert any sample format to and from 32 bits.
* Getting and setting all the AIFF Attributes.
* Reading and writing markers to positions on the sound.
* Reading instrument data from AIFF files.
Basically, SIDPLAY is just an ordinary music player software. More
specifically, it emulates the Sound Interface Device chip (MOS 6581,
known as SID) and the Micro Processor Unit (MOS 6510) of the
Commodore 64 on your computer. Its platform-independent software
emulates hardware components. Therefore it is able to load and execute
C64 machine code programs which produce music or sound. In general,
these are independent fragments of code and data which have been
ripped from games and demonstration programs and were transferred
directly from the C64. All you need is a supported operating system and
audio hardware with average PCM waveform playback capabilities. A
fast CPU and a 16-bit sound card are recommended for better
performance.
This is just the library. To actually use it, you need one of the
front-ends like 'sidplay' or 'xsidplay'.
Mp3Splt-project is a utility to split mp3 and ogg files selecting a begin and an
end time position, without decoding. It's very useful to split large mp3/ogg to
make smaller files or to split entire albums to obtain original tracks. If you
want to split an album, you can select split points and filenames manually or
you can get them automatically from CDDB (internet or a local file) or from .cue
files. Supports also automatic silence split, that can be used also to adjust
cddb/cue splitpoints. You can extract tracks from Mp3Wrap or AlbumWrap files in
few seconds. For mp3 files, both ID3v1 & ID3v2 tags are supported.
Mp3splt-project is split in 3 parts : libmp3splt, mp3splt and mp3splt-gtk.
libnoise is a portable C++ library that is used to generate coherent
noise, a type of smoothly-changing noise. libnoise can generate
Perlin noise, ridged multifractal noise, and other types of
coherent-noise.
Coherent noise is often used by graphics programmers to generate
natural-looking textures, planetary terrain, and other things. The
mountain scene shown above was rendered in Terragen with a terrain
file generated by libnoise. You can also view some other examples of
what libnoise can do.
In libnoise, coherent-noise generators are encapsulated in classes
called noise modules. There are many different types of noise
modules. Some noise modules can combine or modify the outputs of
other noise modules in various ways; you can join these modules
together to generate very complex coherent noise.
Audio::MPD gives a clear object-oriented interface for talking to and
controlling MPD (Music Player Daemon) servers. A connection to the MPD
server is established as soon as a new Audio::MPD object is created.
Note that the module will by default connect to mpd before sending any
command, and will disconnect after the command has been issued. This scheme
is far from optimal, but allows us not to care about timeout disconnections.
/!\ Note that Audio::MPD is using high-level, blocking sockets. This means
that if the mpd server is slow, or hangs for whatever reason, or even
crash abruptly, the program will be hung forever in this sub. The
POE::Component::Client::MPD module is way safer - you're advised to use it
instead of Audio::MPD. Or you can try to set conntype to $REUSE (see
Audio::MPD constructor for more details), but you would be then on your
own to deal with disconnections.
Basically, SIDPLAY is just an ordinary music player software. More
specifically, it emulates the Sound Interface Device chip (MOS 6581,
known as SID) and the Micro Processor Unit (MOS 6510) of the
Commodore 64 on your computer. Its platform-independent software
emulates hardware components. Therefore it is able to load and execute
C64 machine code programs which produce music or sound. In general,
these are independent fragments of code and data which have been
ripped from games and demonstration programs and were transferred
directly from the C64. All you need is a supported operating system and
audio hardware with average PCM waveform playback capabilities. A
fast CPU and a 16-bit sound card are recommended for better
performance.
adapted from the Web page and the README:
Spiral Synth is a physically modelled, monophonic, analogue
synthesizer. It is capable of creating the kind of sounds made by
hardware analogue synths, the noises used in electronic music.
You can also use it to make stranger sounds. MIDI is supported,
including velocity detection, mapped to the volume of the oscillators
(but you can also use the PC keyboard to play the synth). Output
is to /dev/dsp or in Microsoft RIFF (.WAV) format to a file. You
can save and recall your sounds using the 100 patch save slots.
The PC keyboard can be used to play the synth, "q" & "z" are C,
and the keys progress from them: "2" is C#, "w" is D, etc. These
are just the defaults, and can be changed from the .Spiralrc file.
The function keys change the octave.
Sample output and a detailed list of features can be found on the
home page.
Trevor Johnson
Netperf is a serious networking performance evaluation tool being
distributed under GPL by HP's Information Networks Division.
Testing is done using a pair of programs: `netserver' (the server) and
`netperf' (the measurement tool).
Netperf allows control over a large number of test `variables'.
Some of these are:
* specification of desired confidence levels for the tests
Netperf will warn the user if these levels were not achieved.
* filling send buffers with specified data (to beat compression schemes)
* specification of send/receive buffer alignments and data offsets
* requesting CPU utilization and service demand calculations
* specification of sizes of data to send
Netperf can be used for measuring stream performance as well as
round-trip performance.