OpenLieroX is based and compatible to the famous LieroX. LieroX is
a 2D shooter game. It is an unofficial sequel to Liero, and is the
most popular of all the Liero clones. It features online play, fully
customizable weapons, levels and characters. Liero Xtreme was created
in C++ by Jason 'JasonB' Boettcher, an Australian programmer.
The game is based on a deathmatch setting, where multiple players
face off in a closed level. Each player is equipped with five weapons
selected out of all the weapons allowed, and with a ninja rope that
allows the player to move in any direction. Players begin with a
set amount of lives, and whilst the game records the number of
kills, the last man standing is usually considered the winner.
LieroX also allows team deathmatches, which has made it common for
players to form clans.
Because of the huge community, there are dozens of levels and mods
available. You also have no problem to find somebody on Internet
to play with. Or if you want to play offline, you also can play
with bots.
Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races: aliens and
humans. Players on both teams are able to build working structures in-game
like an RTS. These structures provide many functions, the most important
being spawning. The designated builders must ensure there are spawn
structures or other players will not be able to rejoin the game after death.
Other structures provide automated base defense (to some degree), healing
functions, and much more.
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The
alien team advances quite differently. Upon killing a human foe, the alien
is able to evolve into a new class. The more kills gained the more powerful
the classes available.
The overall objective behind Tremulous is to eliminate the opposing team.
This is achieved by not only killing the opposing players but also removing
their ability to respawn by destroying their spawn structures.
World of Padman (WoP) is an open source first-person shooter computer game
available in both English and German. Originally it was a modification for
the Quake III Arena titled PadMod, created in the year 2004.
After the source code for the Quake III Arena was released, the game became
standalone. The idea is based on the Padman comic strip for the magazine
PlayStation Games, created by the professional cartoon artist Andreas "ENTE"
Endres, who is also the man who made many of the maps included with the game
in 1998.
The current version runs on an enhanced version of the ioquake3 engine, which
is based on the Quake III Arena engine. Most of the maps in the game are
lilliput style, and have a commercial-quality level of graphic complexity.
Because it was originally a mod for Quake III Arena, most of the gameplay is
similar. However, there is no Capture the Flag mode in World of Padman.
World of Padman fully supports bots with a variety of skill levels in both
online and offline play for all of the game types included. A single-player
mode has not yet been implemented. Players can also record audio and video
as they play. The game fully supports modifications, and custom maps can be
created.
A no-nonsense, simple to use, small viewer for cbr and cbz (comic book archive)
files. As it is written in C, the executable is small and fast. It views jpg
(or jpeg), gif and png images, and you can zoom in and out.
It's main features are:
* Simple usage: A navigation bar stays on top of the pages.
* It works on any RAR-compressed image archive - normally the extension
would be .cbr or .cbz, but other extensions work too.
* Advance/backup pages, and go to the begin and end.
* Zoom in and zoom out (10% steps) and return to 1:1.
* It should manage jpeg (jpg), png and gif images.
* A configuration window permits defining a few slightly more advanced
tricks:
* When advancing go to the top of the next page (or bottom or stay where you
are.)
* Same possibilities when paging backwards.
* Remember the last directory visited on startup, or always start in a
defineable directory.
* Determine the initial size of the pager.
* Define where the navigation bar should be and its orientation.
Graphic Counter Language is a powerful programming language for the creation of
graphic and textual counters and timers. These can be used on the web, as well
as in graphic application programs (such as XWindow applications) which can
call the GCL interpeter internally and have it create a counter or a timer.
Gracula is the compiler/interpreter for Graphic Counter Language, developed
under FreeBSD, though usable on any Unix system.
For details about the language, visit GCL home page (www.whizkidtech.net/gcl/)
as well as Count Gracula's Gallery (www.whizkidtech.redprince.net/gcl/gallery)
which contains a number of sample GCL scripts and showcases various counter
designs.
GCL requires no configuration files. All you provide is graphic images and
simple scripts. Optionally, you may link the images directly into the gracula
executable. GCL can also receive input from external programs. A sample program
is included (sec2000). It allows the creation of GCL counters to display the
number of seconds (or minutes, hours, days) left till the Year 2000.
Gracula is written in C and highly optimized for speed which makes it work
reliably even on the busiest web sites.
atheme-services is a set of Services for IRC networks that allows
users to manage their channels in a secure and efficient way and
allows operators to manage various things about their networks. Unlike
it's predecessor, Shrike, services has a completely reworked form of
channel management that feels somewhat like eggdrop and is somewhat
more useful.
Services currently works with many irc daemons. More details are
available in the config file.
Internally, atheme-services shares more similarities with ircd than it
does with IRCServices. Anope/Epona, Cygnus, OperStats, Hybserv, Theia,
etc are all based on IRCServices and as such have very old legacy code
that none of the authors, except Church truly understand. Atheme was
written completely from scratch with the more complex concepts taken
from various modern ircd packages, including ircu, ircd-ratbox, hybrid
and bahamut.
atheme-services is not a drop-in replacement for Anope or Andy
Church's IRC Services. It is designed with an entirely different set
of goals and as such should not be migrated to with the expectation
that it will behave exactly like what was previously implemented.
Atheme is designed to act as a directory server, with alternative ways
of getting to the data implemented as well as the IRC presence.
D is a systems programming language. Its focus is on combining the power and
high performance of C and C++ with the programmer productivity of modern
languages like Ruby and Python. Special attention is given to the needs of
quality assurance, documentation, management, portability and reliability.
The D language is statically typed and compiles directly to machine code. It's
multiparadigm, supporting many programming styles: imperative, object oriented,
and metaprogramming. It's a member of the C syntax family, and its appearance
is very similar to that of C++.
It is not governed by a corporate agenda or any overarching theory of
programming. The needs and contributions of the D programming community form
the direction it goes.
This is an unofficial port that compiles directly from source, so it has not
been officially validated or tested on the FreeBSD platform by the developer.
This Software is copyrighted and comes with a single user license, and may not
be redistributed. If you wish to obtain a redistribution license, please
contact Digital Mars.
Ur is a programming language in the tradition of ML and Haskell, but featuring
a significantly richer type system. Ur is functional, pure, statically-typed,
and strict. Ur supports a powerful kind of metaprogramming based on row types.
Ur/Web is Ur plus a special standard library and associated rules for parsing
and optimization. Ur/Web supports construction of dynamic web applications
backed by SQL databases. The signature of the standard library is such that
well-typed Ur/Web programs "don't go wrong" in a very broad sense. Not only do
they not crash during particular page generations, but they also may not:
* Suffer from any kinds of code-injection attacks
* Return invalid HTML
* Contain dead intra-application links
* Have mismatches between HTML forms and the fields expected by their
handlers
* Include client-side code that makes incorrect assumptions about the
"AJAX"-style services that the remote web server provides
* Attempt invalid SQL queries
* Use improper marshaling or unmarshaling in communication with SQL databases
or between browsers and web servers
The qmail program is a secure, reliable, efficient simple message
transfer agent. It is meant to be a replacement for the entire
sendmail-binmail system that most UNIX hosts use.
Although qmail holds security and reliability as its top two
priorities, it is also fast. On a Pentium under BSD/OS, qmail can
easily handle 200000 separate messages per day that are injected
and must then be delivered to local mailboxes!
Security and reliability are qmail's two strengths, however. The
qmail package ensures a message, once accepted, will never be lost.
An optional new mailbox format, maildir, even lets users safely
read their mail over NFS, while still accepting new mail deliveries.
The following features are supported: host and user masquerading,
full host hiding, virtual domains, null clients, list-owner rewriting,
relay control, double-bounce recording, arbitrary RFC 822 address
lists, cross-host mailing-list loop detection, per-recipient
checkpointing, downed host backoffs, independent message retry
schedules, a drop-in sendmail replacement, and more!
http://pobox.com/~djb/qmail.html
exmh is a TCL/TK based interface to the MH mail system. It provides
the usual layer on top of MH commands, as well as many other features:
MIME support! Displays richtext and enriched directly.
Color feedback in the scan listing.
A colour coded folder display with one label per folder.
Smart scan caching. News read/post. koi8-r support.
Facesaver bitmap display. Ispell support.
Background inc. You can set exmh to run inc periodically.
Searching over folder listing and message body.
A dialog-box interface to MH pick.
An editor with emacs-like bindings and MIME support.
Glimpse interface. You can index all your mail with glimpse
and search for messages by content.
User preferences. You can tune exmh through a dialog box.
User hacking support. A user library of TCL routines is supported.
IMPORTANT: exmh depends on the TK send facility for its background
processing. With TK 3.3, send now uses xauthority mechanisms by default,
unless you compile TK with -DTK_NO_SECURITY. Generally, this means that
you **MUST** must run xdm to start your Xserver.