pydance is a dancing simulator, in which you must step on particular arrows
on the floor in time with music playing in the background. pydance supports
multiple difficulty levels for each song, background images and movies,
lyrics, freeze arrows, BPM changes and stops, and many common modifiers like
2x, drop, stealth, and so on.
pydance is interoperable with other dancing games, and can play the
popular DWI, SM, and KSF formats. It is capable of playing games similar
to Dance Dance Revolution, Pump It Up, ParaParaParadise, Dance ManiaX,
and Technomotion. It also implements several unique modes. You can also
make your own steps for songs in the .dance format.
Pykawari is a real kawari8 module for ninix-aya.
For more information, see
PySolFC is a fork of PySol Solitaire containing more than 1000 solitaire card
games. Its features include modern look and feel, multiple cardsets and
tableau backgrounds, sound, unlimited undo, player statistics, a hint system,
demo games, a solitaire wizard, support for user written plug-ins, an
integrated HTML help browser, and lots of documentation.
The pysycache language files supported.
Pysycache to teach children to move the mouse. For this, it offers three
activities based on simply objects and a lot of photographies.
Python Sudoku is a text and graphical program (gtk interface) to create or
resolve sudokus. It can also print a sudoku (1 or 4 sudokus in each page)
and write an image (png, jpeg, etc) with a sudoku.
Urban Terror is a realism based "total conversion mod" for Quake III Arena.
Quake III Arena mod: Weapons Factory Arena, is one of the most complex,
dynamic, and fast-paced modifications for Quake III Arena written to date.
It requires the standard deathmatch skills of any Quake game, plus the added
strategy of team-based CTF, with the tactical skill of mastering and
understanding eight different classes and over twenty different weapons.
Your goal in every game will be to evaluate what your team needs most, then
to choose the class that will properly augment your team and lead them to
victory.
The best way to start in WFA is to learn the basics of each class: their
specialties and nuances, strengths and weaknesses. And the best class to
start with is the marine.
The game quantum minigolf is nearly the same as the game minigolf
- except that the ball obeys the laws of quantum mechanics.
Such a ball can be at several places at once. It can diffract around
obstacles and interfere with itself. Apart from that, the rules are
the same: You can play on various tracks involving various obstacles.
You hit the ball with a club and try to kick it into a hole on the
other side of the track.
[Original description for version 0.0.2beta1]
Qonk is a small game I wrote to learn some SDL basics. The game is a small
build-and-conquer strategy game with very simple rules. A complete game only
lasts for a few minutes and can be a fun break away from work or whatever
you're doing.
The setting of the game is a solar system of planets. Your goal is to conquer
all of the planets in the game by sending ships there. Planets that are under
your control generate new ships. Simple AI players are playing against you. As
you gain more experience throughout the game, more AI players have to be
kicked out of bigger solar systems.
The game is currently very much in beta. I published it however in order to
see whether it compiles on other machines, and to see what reactions people
had on its gameplay. The game engine itself is fully functional. A lot of
things have to be added to make this a mature game (like menus and stuff), but
since the engine itself works, Qonk is already very playable.