GDD is a graphics device for R which uses libgd for creating bitmap output.
Supported output formats are png8, png24, gif and jpeg.
The main purpose of this package is to replace png/jpeg and similar native
devices in R which either rely on X11 or use GhostScript are thus are very slow
and not suitable in server applications. GDD also supports advanced features
such as anti-aliasing of both lines and text.
appleseed is modern, open source, physically-based rendering engine designed
to produce photorealistic images, animations, and visual effects.
It provides individuals and small studios with an efficient, reliable suite
of tools built on robust foundations and open technologies.
Started in 2009, it has grown into a robust production rendering toolset and
has been battle-tested on several projects such as TV documentaries, ads,
promotional videos, and animation shorts.
QComicBook is a viewer for comic book archives (.cbr, .cbz and
alike) containing jpeg/png/xpm/gif/bmp images, which aims at speed,
convenience and ease of use. Features include:
* automatic handling of archives
* full-screen mode
* two-pages mode and japanese mode
* thumbnails view
* page scaling (fit to window width/height, whole page)
* mouse or keyboard navigation, whatever you prefer
* bookmarks
* PDF support
* and more...
Alembic is an open computer graphics interchange framework. It distills
complex, animated scenes into a non-procedural, application-independent
set of baked geometric results. This "distillation" of scenes into baked
geometry is exactly analogous to the distillation of lighting and
rendering scenes into rendered image data.
Alembic is focused on efficiently storing the computed results of complex
procedural geometric constructions. It is very specifically NOT concerned
with storing the complex dependency graph of procedural tools used to
create the computed results.
mtPaint is a simple GTK+1/2 painting program designed for creating icons
and pixel based artwork. It can edit indexed palette or 24 bit RGB images
and offers basic painting and palette manipulation tools. It also has
several other more powerful features such as channels, layers and
animation. Due to its simplicity and lack of dependencies it runs well on
GNU/Linux, Windows and older PC hardware.
The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools
and asset conditioning pipelines.
The primary features of the library are mipmap and normal map
generation, format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library
also contains an alternative GPU-accelerated compressor that uses
CUDA and is one order of magnitude faster.
PECoMaTo stands for Picture-Embedded COntents MAnipulation TOol.
It is designed to display any kind of information embedded in picture files,
as well as checking, filtering, extracting, removing, adding, and fixing such
information. In other words, it's a metadata processor.
It supports the following file formats:
* JPEG/JFIF
* Adobe PSD and FFO
* raw IPTC
It knows about the following metadata formats:
* JFIF
* IPTC
* Exif
* Adobe
* Fotostation
Deegree's WPS is able to process Feature Collections based on arbitrary
processes. OGC's WPS (Schut & Whiteside 2005) specification describes
WPS as follows: "WPS defines a standardized interface that facilitates
the publishing of geospatial processes, and the discovery of and binding
to those processes by clients. "Processes" include any algorithm,
calculation or model that operates on spatially referenced data.
"Publishing" means making available machine-readable binding
information as well as human-readable metadata that allows service
discovery and use."
Entangle is an application which uses GTK+3 and libgphoto2 to provide a
graphical interface for tethered photography with digital cameras.
It includes control over camera shooting and configuration settings and
"hands off" shooting directly from the controlling computer:
- Trigger the shutter from the computer
- Live preview of scene before shooting
- Automatic download and display of photos as they are shot
- Control of all camera settings from computer
The "z" library implements the commonly required image processing
basics of scaling, colorspace conversion, and depth conversion. A
simple API enables conversion between any supported formats to operate
with minimal knowledge from the programmer. All library routines were
designed from the ground-up with flexibility, thread-safety, and
correctness as first priorities. Allocation, buffering, and I/O are
cleanly separated from processing, allowing the programmer to adapt
"z" to many scenarios.