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Results 11,42111,430 of 17,773 for comment.zh_CN%3A%E6%8E%A7%E5%88%B6%E5%8F%B0.(0.013 seconds)
emulators/hyperv-is-1.1 (Score: 1.741583E-4)
FreeBSD Integration Service on Hyper-v
The hyperv-is provision a collection of kernel mode drivers as well as user-space daemons to facilitate integration with Hyper-v to provide a feature rich and high performance FreeBSD guest experience. The FreeBSD Integration Service on Hyper-v includes a collection of kernel mode drivers as well as user-space daemons to interact with the drivers that are required to run Hyper-V-specific devices known as FreeBSD Integration Services (BIS). It is to facilitate integration with Hyper-v to provide a feature rich and high performance FreeBSD guest experience. See the man page for a list of binaries and their functions. FreeBSD support for hyperv-is was first added by Microsoft BSD Integration Services Team <bsdic@microsoft.com>.
games/lincity-1.13.1 (Score: 1.741583E-4)
Rich city simulation game for X
LinCity is an SVGALIB and X based city/country simulation game for Linux. (Solaris 2.5, FreeBSD, HP_UX, AIX and IRIX are ALPHA at this time, but have been reported to work - sometimes needing a tweak to the Makefile[s].) You are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents. You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, it's up to you. Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time.
games/nimuh-1.02 (Score: 1.741583E-4)
Puzzle game destined to improve the knowledge of Andalusia
Nimuh is a project puzzle game destined to improve the knowledge of Andalusia We are CaninoStudios, a development group destined to make video games under the free software philosophy. We are writing you to make a presentation of our latest release "Nimuh, searching for the Andalusian treasure". This project is oriented to education and acknowledge of our land, Andalusia. "Nimuh" has been released under the Creative Commons license. It's a puzzle type game and it's based in the "Theseus and the Minotaur Mazes" game, but we decided to improve it by adding a 3D isometric view. You can go through 40 different Andalusian locations and play all the levels while you learn about the typical food, fiestas and history of every place.
games/chroma-1.15 (Score: 1.741583E-4)
Abstract puzzle game
Chroma is an abstract puzzle game. A variety of colourful shapes are arranged in a series of increasingly complex patterns, forming fiendish traps that must be disarmed and mysterious puzzles that must be manipulated in order to give up their subtle secrets. Initially so straightforward that anyone can pick it up and begin to play, yet gradually becoming difficult enough to tax even the brightest of minds. It features: * twenty one levels, ranging from beginner to expert * infinite undo and redo capability, as well as replay of solutions * a choice of smooth graphics or a minimal, text based version * a level editor to allow you to design your own puzzles * released under an open source licence, free to play Have you got what it takes to solve Chroma?
games/scid-4.6.2 (Score: 1.741583E-4)
Free chess database application
Scid is a chess database application; with it you can browse databases of chess games, edit games and search for games by various criteria. Scid uses its own special three-file database format which is very compact and fast, but it can convert to and from the standard PGN (Portable Game Notation) format. Scids PGN window displays the text of the current game in PGN format. You can use Scid to add chess games to a database, using the keyboard or mouse to enter moves. You can also use Scid as a PGN file browser, by pasting PGN text into Scids Import window or by opening a PGN file in Scid. However, PGN files cannot be edited by Scid (it opens them read-only) and they use more memory and are slower to load, so for large PGN files it is recommended that you create a Scid database from them first with the pgnscid utility.
graphics/gsculpt-0.99.47 (Score: 1.741583E-4)
Opensource 3D modelling application
gSculpt is an open source, procedural subdivision modeller. It has a comprehensive set of polygon modelling tools, including most of those found in Wings 3D, and more. Workflow and speed of use are important design goals in the development of gSculpt. Pre-selection highlighting throughout the program, and keyboard short cuts ensure that the workflow is fast and efficient, while providing access to a powerful procedural system which allows mistakes to be rectified easily. Its procedural modelling system makes it an excellent choice for making modelling tutorials, as the steps required to build the model from the beginning are displayed to the user in a list. This list can be navigated easily, allowing a user to view the process one step at a time, at their own pace, while being able too look at the model from all angles as they go. gSculpt can import and export Wavefront Object (.obj) model files.
graphics/opengtl-0.9.18 (Score: 1.741583E-4)
Graphics Transformation Languages
The Graphics Transformation Languages is a set of libraries for using and integrating transformation algorithms (such as filter or color conversion) in graphics applications. The goal is to provide the tools, languages and libraries to create generic transformation for graphics. Those transformations could then be used by different programs (Krita, The Gimp, CinePaint, gegl...). Currently the focus is on developing two languages, designed for two different implementations. - OpenCTL which is a GPL compatible of the Color Transformation Language, this language is dedicated at transforming the value of a single pixel (for instance brightness adjustement or desaturate). CTL is designed to be part of the Color Management process. - OpenShiva is inspired by Adobe's Hydra language from the AIF Toolkit, Shiva is a language that apply a kernel-like transformations on an image, that means it works using more than one pixel.
graphics/GD-Thumbnail-1.41 (Score: 1.741583E-4)
Thumbnail maker for GD
This a thumbnail maker. Thumbnails are smaller versions of the original image/graphic/picture and are used for preview purposes, where bigger images can take a long time to load. They are also used in image galleries to preview a lot of images at a time. This module also has the capability to add information strips about the original image. Original image's size (in bytes) and resolution & mime type can be added to the thumbnail's upper and lower parts. This feature can be useful for web software (image galleries or forums). This is a Yet Another type of module. There are several other thumbnail modules on CPAN, but they simply don't have the features I need, so this module is written to increase the thumbnail population on CPAN. The module can raise an exception if something goes wrong. So, you may have to use an eval block to catch them.
graphics/shiva-collections-1.4 (Score: 1.741583E-4)
Collection of kernels for OpenGTL
The Graphics Transformation Languages is a set of libraries for using and integrating transformation algorithms (such as filter or color conversion) in graphics applications. The goal is to provide the tools, languages and libraries to create generic transformation for graphics. Those transformations could then be used by different programs (Krita, The Gimp, CinePaint, gegl...). Currently the focus is on developing two languages, designed for two different implementations. - OpenCTL which is a GPL compatible of the Color Transformation Language, this language is dedicated at transforming the value of a single pixel (for instance brightness adjustement or desaturate). CTL is designed to be part of the Color Management process. - OpenShiva is inspired by Adobe's Hydra language from the AIF Toolkit, Shiva is a language that apply a kernel-like transformations on an image, that means it works using more than one pixel.
graphics/togl-1.7 (Score: 1.741583E-4)
Tk OpenGL widget
Togl is a Tk widget for OpenGL rendering. Togl is based on OGLTK, originally written by Benjamin Bederson at the University of New Mexico (who has since moved to the University of Maryland). Togl adds the new features: - color-index mode support including color allocation functions - support for requesting stencil, accumulation, alpha buffers, etc - multiple OpenGL drawing widgets - OpenGL extension testing from Tcl - simple, portable font support - overlay plane support Togl allows one to create and manage a special Tk/OpenGL widget with Tcl and render into it with a C program. That is, a typical Togl program will have Tcl code for managing the user interface and a C program for computations and OpenGL rendering. Togl is copyrighted by Brian Paul (brian_paul@avid.com) and Benjamin Bederson (bederson@cs.umd.edu). See the LICENSE file for details.