TREE-PUZZLE is a computer program to reconstruct phylogenetic trees from
molecular sequence data by maximum likelihood. It implements a fast tree search
algorithm, quartet puzzling, that allows analysis of large data sets and
automatically assigns estimations of support to each internal branch.
TREE-PUZZLE also computes pairwise maximum likelihood distances as well as
branch lengths for user specified trees. Branch lengths can be calculated under
the clock-assumption. In addition, TREE-PUZZLE offers a novel method, likelihood
mapping, to investigate the support of a hypothesized internal branch without
computing an overall tree and to visualize the phylogenetic content of a
sequence alignment. TREE-PUZZLE also conducts a number of statistical tests on
the data set (chi-square test for homogeneity of base composition, likelihood
ratio clock test, Kishino-Hasegawa test). The models of substitution provided by
TREE-PUZZLE are TN, HKY, F84, SH for nucleotides, Dayhoff, JTT, mtREV24, VT,
WAG, BLOSUM 62 for amino acids, and F81 for two-state data. Rate heterogeneity
is modeled by a discrete Gamma distribution and by allowing invariable sites.
The corresponding parameters can be inferred from the data set.
描述:
在8位环境下使用 /usr/bin/telnet ,例如,台湾的大五码中文环境。
为了能输入汉字,需要使用“-8”或“-L”参数,但是,使用这些参数会引起了另外一个问题。
指定“-8”或“-L”导致当 telnet 到 SunOS 时 ^U 或 ^C 或 ^D 或 ……(any isprint(c))发生故障。
如何重现:
/usr/bin/telnet -8 ms1.hinet.net (ms1.hinet.net running Solaris)
login: abcde^U (or just press Enter)
=> the terminal state goes wrong, "reset" is needed to go back
to "normal state"
修正:
应用了下面的补丁:
gopher://freebsd.csie.nctu.edu.tw/00%2f3%2fA0002063
这使得 telnet “纯8位”,可以输入8位的数据(汉字)而不需要指定“-8或-L”选项,并且
telne 到 SunOS 没有问题。
参见:
This is the port for all stuff that comes in the contrib subtree of
the postgresql distribution. This subtree contains porting tools,
analysis utilities, and plug-in features that are not part of the core
PostgreSQL system, mainly because they address a limited audience or
are too experimental to be part of the main source tree. This does
not preclude their usefulness.
Each subdirectory contains a README file with information about the
module. Some directories supply new user-defined functions, operators,
or types. After you have installed the files you need to register the
new entities in the database system by running the commands in the
supplied .sql file. For example,
$ psql -d dbname -f module.sql
The .sql files are installed into /usr/local/share/postgresql/contrib
For more information, please see
/usr/local/share/doc/postgresql/contrib/README*
This software is part of the standard PostgreSQL distribution.
This is the port for all stuff that comes in the contrib subtree of
the postgresql distribution. This subtree contains porting tools,
analysis utilities, and plug-in features that are not part of the core
PostgreSQL system, mainly because they address a limited audience or
are too experimental to be part of the main source tree. This does
not preclude their usefulness.
Each subdirectory contains a README file with information about the
module. Some directories supply new user-defined functions, operators,
or types. After you have installed the files you need to register the
new entities in the database system by running the commands in the
supplied .sql file. For example,
$ psql -d dbname -f module.sql
The .sql files are installed into /usr/local/share/postgresql/contrib
For more information, please see
/usr/local/share/doc/postgresql/contrib/README*
This software is part of the standard PostgreSQL distribution.
This is the port for all stuff that comes in the contrib subtree of
the postgresql distribution. This subtree contains porting tools,
analysis utilities, and plug-in features that are not part of the core
PostgreSQL system, mainly because they address a limited audience or
are too experimental to be part of the main source tree. This does
not preclude their usefulness.
Each subdirectory contains a README file with information about the
module. Some directories supply new user-defined functions, operators,
or types. After you have installed the files you need to register the
new entities in the database system by running the commands in the
supplied .sql file. For example,
$ psql -d dbname -f module.sql
The .sql files are installed into /usr/local/share/postgresql/contrib
For more information, please see
/usr/local/share/doc/postgresql/contrib/README*
This software is part of the standard PostgreSQL distribution.
This is the port for all stuff that comes in the contrib subtree of
the postgresql distribution. This subtree contains porting tools,
analysis utilities, and plug-in features that are not part of the core
PostgreSQL system, mainly because they address a limited audience or
are too experimental to be part of the main source tree. This does
not preclude their usefulness.
Each subdirectory contains a README file with information about the
module. Some directories supply new user-defined functions, operators,
or types. After you have installed the files you need to register the
new entities in the database system by running the commands in the
supplied .sql file. For example,
$ psql -d dbname -f module.sql
The .sql files are installed into /usr/local/share/postgresql/contrib
For more information, please see
/usr/local/share/doc/postgresql/contrib/README*
This software is part of the standard PostgreSQL distribution.
This is the port for all stuff that comes in the contrib subtree of
the postgresql distribution. This subtree contains porting tools,
analysis utilities, and plug-in features that are not part of the core
PostgreSQL system, mainly because they address a limited audience or
are too experimental to be part of the main source tree. This does
not preclude their usefulness.
Each subdirectory contains a README file with information about the
module. Some directories supply new user-defined functions, operators,
or types. After you have installed the files you need to register the
new entities in the database system by running the commands in the
supplied .sql file. For example,
$ psql -d dbname -f module.sql
The .sql files are installed into /usr/local/share/postgresql/contrib
For more information, please see
/usr/local/share/doc/postgresql/contrib/README*
This software is part of the standard PostgreSQL distribution.
This is the port for all stuff that comes in the contrib subtree of
the postgresql distribution. This subtree contains porting tools,
analysis utilities, and plug-in features that are not part of the core
PostgreSQL system, mainly because they address a limited audience or
are too experimental to be part of the main source tree. This does
not preclude their usefulness.
Each subdirectory contains a README file with information about the
module. Some directories supply new user-defined functions, operators,
or types. After you have installed the files you need to register the
new entities in the database system by running the commands in the
supplied .sql file. For example,
$ psql -d dbname -f module.sql
The .sql files are installed into /usr/local/share/postgresql/contrib
For more information, please see
/usr/local/share/doc/postgresql/contrib/README*
This software is part of the standard PostgreSQL distribution.
The Py-Interface is a python-implementation of an Erlang node.
The py_interface provides the possibility to create a node that may be used
for communication with other Erlang nodes.
Some characteristics:
o The Python nodes are hidden, like the Java nodes
o The Python node supports
- registering the Python node in the epmd
- sending and receiving message
- executing remote procedure calls (the rpc:call(M,F,A) mechanism)
o The Python node does currently not do:
- linking
- tracing
o The Python node translates Erlang types to Python types as far as there is a
reasonable Python counterpart. If there is not, then a class is used.
o The Python node is a single threaded callback-driven process.
o The Python node runs on Python 2.5 and Erlang R12. It may well still work
with older version of both Python and Erlang. Development started on
Python 1.5 and Erlang R7.
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.