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games/macopix-1.7.4 (Score: 7.739885E-4)
Window sitter for X11
macopix - Mascot Constructive Pilot for X a window sitter program for X11
games/magicmaze-1.4.3.6 (Score: 7.739885E-4)
Simple and low-tech monster-bashing maze game
Magic Maze is a simple and low-tech monster-bashing maze game. It was originally inspired by playing Gauntlet II on the Atari ST.
games/linwarrior-20100320 (Score: 7.739885E-4)
Navigate a mech through a 3D world and fire at enemies
LinWarrior 3D targets to be a somewhat classical open source Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific classic title. Feel-of-control should *not* be FPS-like but may still be arcade-like and surrealistic. Classical means that the primary target of development is single player campaigns and not realistic graphics or physics.
games/mindfocus-0.88 (Score: 7.739885E-4)
Lovely characters stay on top of active window
MindFocus is a mascot on X Window System. Lovely(*) characters stay on top of active window. (*) Your favorite character(s) can do (Not only lovely ones :-) ). More information -> /usr/X11R6/share/doc/ja/mindfocus/*.euc (Japanese only) Package Maintainer: S. Sugimoto < ixtl@utmc.or.jp >
games/nextgo-3.0 (Score: 7.739885E-4)
Classic Go game for OPENSTEP/GNUstep
NeXTGo is the classic Go game originally written for the OPENSTEP/Mach environment.
games/nsnake-1.4 (Score: 7.739885E-4)
Snake game written in C and ncurses
nsnake is small game written in C and using ncurses API for drawing stuff on the screen. It currently supports colors and can save highscores in a file.
games/netherearth-0.51 (Score: 7.739885E-4)
Remake of the first real time strategy game on the SPECTRUM
NETHER EARTH REMAKE. Nether Earth was the very first real time strategy game. It worked on a SPECTRUM machine, and only needed 48KB of RAM to work!! It has all the tipical elements of strategy games: resources, factories, combat units, etc.
games/Algorithm-Pair-Best2-2.040 (Score: 7.739885E-4)
Select tournament pairings
Algorithm::Pair::Best2 is a re-write of Algorithm::Pair::Best. The interface is simplified and the implementation is significantly streamlined. After creating an Algorithm::Pair::Best2 object (with->new), add items to the list of items (i.e: players) to be paired. The final list must contain an even number of items or picking the pairs will throw an exception. Algorithm::Pair::Best2->pick explores all combinations of items and returns the pairing list with the best (lowest) score.
games/Algorithm-Pair-Swiss-0.14 (Score: 7.739885E-4)
Generate unique pairings for tournaments
This module was created as an alternative for Algorithm::Pair::Best, which probably offers more control over the pairings, in particular regarding ensuring the highest overal quality of pairings. Algorithm::Pair::Swiss is sort of dumb in this regard, but uses a slightly more intuitive interface and an algorithm that should perform noticably faster. The module was primarily designed based on the Swiss rounds system used for Magic: The Gathering tournaments.
games/Games-Bingo-Bot-0.01 (Score: 7.739885E-4)
Simple class holding IRC related methods for bingo
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory). The Games::Bingo::Bot class and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.