LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
LOVE is an open-source 2D game engine which uses the versatile Lua
scripting language to create dynamic gaming experiences. It relies
on OpenGL graphics and the SDL interface library to allow for
cross-platform implementation and is an all-encompassing gaming
environment for the development and enjoyment of 2D games.
This is a port of log4cplus, a simple-to-use C++ logging API providing
thread-safe, flexible, and arbitrarily granular control over log management
and configuration. It is modeled after the Java log4j API.
Lpc21isp is an in-circuit programming (ISP) tool for the NXP (Philips)
LPC1100/LPC1300/LPC1700/LPC2000 series ARM7/Cortex-M0/Cortex-M3 micro-
controllers flash on NXP & Analog Devices ARM7 CPUs over the serial
bootloader.
Linux/BSD Real Mode interface library.
MessagePack is an efficient binary serialization format. It lets you exchange
data among multiple languages like JSON but it's faster and smaller. It's a
pure Lua implementation, without dependency. And it's really fast with LuaJIT.
The Extra CMake Modules package, or ECM, adds to the modules provided
by CMake, including ones used by find_package() to find common
software, ones that can be used directly in CMakeLists.txt files
to perform common tasks and toolchain files that must be specified
on the commandline by the user.
The log4shib library is derived from the log4cpp library with
patches applied for platform portability and thread safety by
Scott Cantor.
LuaRocks allows you to install Lua modules as self-contained packages
called rocks, which also contain version dependency information. This
information can be used both during installation, so that when one
rock is requested all rocks it depends on are installed as well, and
also optionally at run time, so that when a module is required, the
correct version is loaded. LuaRocks supports both local and remote
repositories, and multiple local rocks trees.