Sequel is a database toolkit for Ruby.
* Sequel provides thread safety, connection pooling and a concise
DSL for constructing database queries and table schemas.
* Sequel also includes a lightweight but comprehensive ORM layer for
mapping records to Ruby objects and handling associated records.
* Sequel supports advanced database features such as prepared
statements, bound variables, master/slave configurations, and database
sharding.
* Sequel makes it easy to deal with multiple records without having
to break your teeth on SQL.
* Sequel currently has adapters for ADO, DB2, DBI, Informix, JDBC,
MySQL, ODBC, OpenBase, Oracle, PostgreSQL and SQLite3.
A template language whose goal is reduce the syntax to the essential parts
without becoming cryptic.
State machines make it simple to manage the behavior of a class.
Too often, the state of an object is kept by creating multiple
boolean attributes and deciding how to behave based on the values.
state_machine simplifies this design by introducing the various
parts of a real state machine, including states, events,
transitions, and callbacks. However, the api is designed to be
so simple you do not even need to know what a state machine is.
TablePrint turns objects into nicely formatted columns for easy reading.
Works great in rails console, works on pure ruby objects, autodetects
columns and lets you traverse ActiveRecord associations.
Rudiments is an Open Source C++ class library providing base classes
for things such as daemons, clients and servers, and wrapper classes
for the standard C functions for things like such as regular
expressions, semaphores and signal handling.
The validatable library can be included with any Ruby class and provide
validations similar to ActiveRecord's. The library follows ActiveRecord's
lead for features that are similar and introduces new features.
ScalaTest is a testing framework for Scala developed by Bill Venners, George
Berger, Josh Cough, and other contributors starting in late 2007.
SCons is an Open Source software construction tool--that is, a build tool;
an improved substitute for the classic Make utility; a better way to build
software.
This library is designed to make it easy to write games that run on UNIX,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application. This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.
SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a
generic API that provides low level access to audio, keyboard, mouse,
joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple
platforms.
SDLmm aims to stay as close as possible to the C API while taking advantage
of native C++ features like object orientation. We will also aim at being
platform independent as much as possible.