This compiler produces text adventure games that can be played
using Infocom-compatible interpreters (such as jzip and xzip in
the FreeBSD Ports Collection).
This port normally installs HTML documentation in
/usr/share/doc/inform. If you would prefer another format, such
as TeX, Postscript, or PDF, build the port with NOPORTDOCS=yes
and obtain the manual from the FTP site. The FTP site also
contains example games and other resources.
Xdeblock is a block action game.
USAGE:
xdeblock
and push PLAY button in the window.
ENVIRONMENT:
You need 256 or more colors, 800x600 or more window, and enough memory.
Xhime displays animation in X window system.
Xhime changes its animation when the user-defined special key is pressed.
Special key is pressed. The default special key is Return.
See also /usr/X11R6/share/doc/xhime.
X Labyrinth is a labyrinth game under X11 that is played
directly with the mouse pointer: the walls block the pointer's
movement on the screen.
The goal of the game is to retrieve the four colored squares:
to retrieve a square, it is sufficient to move the pointer over
it, and it will disappear. However, to make things more
infuriating, the squares have to be taken in the following
order: red, yellow, green and blue. When the blue square is
obtained, the game is won.
XSokoban is a puzzle of pushing objects. This is the X-Window version of
'Sokoban', developed in Japan.
Koules is a fast action arcade-style game for X. This version
works in fine (up to 900x620) resolution with cool 256 color
graphics, multiplayer mode up to 5 players, full sound and, of
course, network support. Koules is an original idea. First
version of Koules was developed from scratch by Jan Hubicka in
July 1995.
Xsoldier is a space-based shoot'em up game. You fly around and try
to kill everything that moves... and everything that doesn't move...
You get the idea.
XSpringies is a mass and spring simulation system. It's intended use is more
like that of a game, than some design package.
It's written using Xlib only. No Motif or any other widgets sets are used.
The animation in XSpringies is done using an off-screen Pixmap. The next
frame is drawn on this pixmap, then is blitted onto the screen. Since the
frame rate is about 30 frames per second, slower machines (or machines which
have poorly written bit-blitting code) will be deathly slow and blinky.
xtris is a version of an classical popular game, for any number of
players, for the X Window system.
xtris is a true client/server game (as opposed to a centralized game
managing multiple displays), which makes it particularily responsive and
bandwith-effective.
A simple German <-> English dictionary with ~115,000 entries, 3.2MB data.
For an online example, try