cc65 is a complete cross development package for 65(C)02 systems,
including a powerful macro assembler, a C compiler, linker, librarian
and several other tools.
Direct library support (that is, startup/initialization code) and
support libraries for other features are available for...
- the Commodore C64
- the GEOS operating system for the Commodore C64
- the Commodore C128
- the Commodore C16, C116 and Plus/4
- the Commodore P500
- the Commodore 600/700 family of computers
- the Apple ][
- the Atari 8bit machines
- the Oric Atmos
- the Nintendo Entertainment System (NES)
- the Supervision Game Console
- the Atari Lynx Console
CDash is an open source, web-based software testing server. CDash aggregates,
analyzes and displays the results of software testing processes submitted from
clients located around the world. Developers depend on CDash to convey the state
of a software system, and to continually improve its quality. CDash is a part of
a larger software process that integrates Kitware's CMake, CTest, and CPack
tools, as well as other external packages used to design, manage and maintain
large-scale software systems.
KDE thumbnail generator for gettext po files.
Open source, feature-full, plugin extensible IDE for C/C++ and other
programming languages. It is based on KDevPlatform and the KDE and
Qt libraries, and it's under development since 1998.
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
Bennu is a high level open source game development suite which
focuses on modularity and portability, making it a perfect choice
for cross-platform game development.
Although officialy it is only supported on Windows, Linux and GP2X
Wiz (on the right), Bennu can run on multiple other platforms,
including *BSD, MacOSX and other consoles such as the Wii, Dingoo
A320, GP2X, or the classic Xbox.
This makes it really fun to code in Bennu: the game can be played
on you computer AND your console!
CMake is used to control the software compilation process using simple
platform and compiler independent configuration files. CMake generates native
makefiles and workspaces that can be used in the compiler environment of your
choice. CMake is quite sophisticated: it is possible to support complex
environments requiring system configuration, pre-processor generation, code
generation, and template instantiation.
This port includes CMake's modules and templates.
Code::Blocks is an open source, cross-platform and free C/C++ IDE.
It is build using the wxWidgets GUI library.
The WEB site states:
"Code::Blocks is a free C++ IDE built specifically to meet
the most demanding needs of its users. It was designed, right
from the start, to be extensible and configurable."
LICENSE: GPL3 or later (IDE)
LICENSE: LGPL3 or later (SDK)