Ports Search

Results 541550 of 650 for name%3Aeclipse.(0.004 seconds)
devel/Term-ANSIColor-4.05 (Score: 0.0031188247)
Color screen output using ANSI escape sequences
While ANSI color escape codes are fairly simple, it can be hard to remember the codes for all of the attributes and the code resulting from hard-coding them into your script is definitely difficult to read. This module is designed to fix those problems, as well as provide a convenient interface to do a few things for you automatically (like resetting attributes after the text you print out so that you don't accidentally leave attributes set). Despite its name, this module can also handle non-color ANSI text attributes (bold, underline, reverse video, and blink). It uses either of two interfaces, one of which uses "constants" for each different attribute and the other of which uses two subs which take strings of attributes as arguments.
devel/HTML_Template_IT-1.3.0 (Score: 0.0031188247)
PEAR Integrated template API
HTML_Template_IT: Simple template API. The Isotemplate API is somewhat tricky for a beginner although it is the best one you can build. template::parse() [phplib template = Isotemplate] requests you to name a source and a target where the current block gets parsed into. Source and target can be block names or even handler names. Features : * Nested blocks * Include external file * Custom tags format (default {mytag}) HTML_Template_ITX : With this class you get the full power of the phplib template class. You may have one file with blocks in it but you have as well one main file and multiple files one for each block. This is quite useful when you have user configurable websites. Using blocks not in the main template allows you to modify some parts of your layout easily.
devel/flexmock-0.10.2 (Score: 0.0031188247)
Flexmock is a mock/stub/spy library for Python
Flexmock is a mock/stub/spy library for Python. Its API is inspired by a Ruby library of the same name. However, it is not a goal of Python Flexmock to be a clone of the Ruby version. Instead, the focus is on providing full support for testing Python programs and making the creation of fake objects as unobtrusive as possible. As a result, Python Flexmock removes a number of redandancies in the Ruby Flexmock API, alters some defaults, and introduces a number of Python-only features. Flexmock declarations are structured to read more like English sentences than API calls, and it is possible to chain them together in any order to achieve high degree of expressiveness in a single line of code.
dns/libpsl-0.13.0 (Score: 0.0031188247)
C library to handle the Public Suffix List
A "public suffix" is a domain name under which Internet users can directly register own names. Browsers and other web clients can use it to - avoid privacy-leaking "supercookies" - avoid privacy-leaking "super domain" certificates [1] - domain highlighting parts of the domain in a user interface - sorting domain lists by site Libpsl... - has built-in PSL data for fast access - allows to load PSL data from files - checks if a given domain is a "public suffix" - provides immediate cookie domain verification - finds the longest public part of a given domain - finds the shortest private part of a given domain - works with international domains (UTF-8 and IDNA2008 Punycode) - is thread-safe - handles IDNA2008 UTS#46 (libicu is used by psl2c if installed) [1] http://lists.gnu.org/archive/html/bug-wget/2014-03/msg00093.html
editors/apel-10.8 (Score: 0.0031188247)
Portable Emacs Library
APEL stands for "A Portable Emacs Library" and contains these modules: apel - alist: utility for Association-list - calist: utility for condition tree and condition/situation-alist - filename: utility to make file-name - install: utility to install emacs-lisp package - mule-caeser: ROT 13-47-48 Caesar rotation utility - path-util: utility for path management or file detection emu - broken: provide information of broken facilities of Emacs. - invisible: provide features about invisible region - mcharset: provide MIME charset related features - pces: provide portable character encoding scheme features - pccl: utility to write portable CCL program - pcustom: provide portable custom environment - poe: emulation module for basic functions and special forms/macros - poem: provide basic functions to write portable MULE programs - static: utility for static evaluation To use apel, put the following setup into your ~/.emacs: (require 'apel-setupel)
editors/nvi-1.79.20040608 (Score: 0.0031188247)
Clone of vi/ex, with multilingual patch, no default settings
This ports contains multilingualized nex/nvi. nex/nvi is a freely redistributable implementation of ex/vi text editors originally distributed as part of the Fourth Berkeley Software Distribution (4BSD), by the University of California, Berkeley. Multilingual patch enables you to use the following multilingual encoding methods, such as: none iso-8859-[1234789] latin1 latin2 euc-jp-1978 euc-jp euc-jp-1983 euc-jp-1990 euc-cn euc-kr iso-2022-cn iso-2022-jp iso-2022-kr iso-2022-7-1 iso-2022-7-2 iso-2022-8-2 sjis big5 hz euc-tw Multilingual support has been set up to use some of the above (guess from the name of the ports/packages) as default value. You can change encoding style on the fly, or by setting up ~/.exrc. With configurations, for Japanese encodings, you can also enjoy the embedded canna support. See /usr/local/share/vi/README.* for details of multilingual patch.
editors/slime-2.15 (Score: 0.0031188247)
Superior Lisp Interaction Mode for Emacs
SLIME is a new Emacs mode for Common Lisp development. Inspired by existing systems such Emacs Lisp and ILISP, we are working to create a fresh new environment for hacking Common Lisp in. Features: * slime-mode: An Emacs minor-mode to enhance lisp-mode with: o Code evaluation, compilation, and macroexpansion. o Online documentation (describe, apropos, hyperspec). o Definition finding (aka Meta-Point aka M-.). o Symbol and package name completion. o Automatic macro indentation based on &body. o Cross-reference interface (WHO-CALLS, etc). o ... and more. * SLDB: Common Lisp debugger with an Emacs-based user interface. * REPL: The Read-Eval-Print Loop ("top-level") is written in Emacs Lisp for tighter integration with Emacs. The REPL also has builtin "shortcut" commands similar those of the McCLIM Listener. * Compilation notes: SLIME is able to take compiler messages and annotate them directly into source buffers. * Inspector: Interactive object-inspector in an Emacs buffer.
games/armagetron-0.2.8.3.3 (Score: 0.0031188247)
Multiplayer networked Tron clone in 3D
"A Tron clone in 3D" This has been the tagline of Armagetron, since, well, a very long time, and is probably the shortest and most accurate description possible. Tron was an arcade game based on the movie of the same name, release by Disney in 1982. The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles (well, on most servers anyways). The player must then force his opponents to crash into their wall while avoiding his opponents walls. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment.
games/apricots-0.2.6 (Score: 0.0031188247)
Fly a little plane around and shoot things and drop bombs
Despite the name, it has nothing to do with apricots. It's a game where you fly a little plane around the screen and shoot things and drop bombs on enemy targets, and it's meant to be quick and fun. There can be up to 6 planes, at most two human-controlled. All others will be computer-controlled. Network support is in to do list. You must shoot at another's planes, destroy others' base and try to keep alive. You may return to your base to refill your ammo. The scenery is randomly generated. Currently the game has no menus. You run it, play it, and it exits at end. To fix this is also in to do list. Please take a look at apricots.cfg file. You will found some good options there. (currently this is the only way of changing game options)
games/icbm3d-0.4 (Score: 0.0031188247)
Inter-Continental Ballistic Missiles, 3D
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense. Like the original "Missile Command" and its clones, this game places you in control of Anti-ICBM weapons which you use to destroy an onslaught of missiles (and other nasties) which are dropping onto your nation. The game ends when your cities have all been destroyed. You only gain replacement cities by acheiving certain score thresholds during each attack (level). The main difference between this game and Missile Command is that ICBM3D, as the name suggests, provides a 3D perspective. You take advantage of X-Window's 3-button mouse to control your firing sight ("cross-hair") in 3-dimensions, and change your viewpoint.