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games/ladder-1.0 (Score: 9.2878623E-4)
GNU Go frontend for GNUstep
This is a graphically pleasing implementation of Go. It uses gnugo as its engine. LICENSE: GPL2 or later
games/sudoku-0.7 (Score: 9.2878623E-4)
Sudoku solver and generator
Create any number of Sudokus and solve them. Store Sudokus for in-depth study. Solvability guaranteed. Drag digits from the palette or click on the board and wait for the desired digit to appear. Neither method will let you place double digits. Includes automatic markup. You can input external sudokus for solution. LICENSE: GPL2 or later
games/gnomebreakout-0.5.3 (Score: 9.2878623E-4)
GNOME version of the classic breakout game
Breakout (Arkanoid) clone for GNOME. Supports level customisation, powerups, and different block types.
games/gomoku-1.2.9 (Score: 9.2878623E-4)
GNUstep Gomoku game
Gomoku.app is an extended TicTacToe game for GNUstep. You win the game if you are able to put 5 of your pieces in a row, column or diagonal. You loose if the computer does it before you. You can play the game on boards of different size; the default size is 8 but 10 is also nice to play. Pass the size of the board as argument of Gomoku.app. For example, to play on a 10x10 board, you can start Gomoku with: openapp Gomoku.app 10 Warning: board size must be >= 8. BUGS: Please mail them to <n.pero@mi.flashnet.it> LICENSE: GPL2 or later
games/gshisen-1.3.0 (Score: 9.2878623E-4)
Shisen-sho puzzle game for GNUstep
The object of the game is to remove all tiles from the field. Only two matching tiles can be removed at a time. Two tiles can only be removed if they can be connected with at most three connected lines. Lines can be horizontal or vertical but not diagonal. Remember that lines may cross the empty border. If you are stuck, you can use the Hint feature to find two tiles which may be removed.
games/gtypist-2.9.5 (Score: 9.2878623E-4)
Interactive typing tutor
GNU typist is a typing tutor package built using curses(3). The package contains a number of tutorials, drills and practise sessions to help with mastering touch typing on the standard computer keyboard.
games/hllib-2.4.4 (Score: 9.2878623E-4)
Library to work with various Half-Life file formats
HLLib is a package library for Half-Life that abstracts several package formats and provides a simple interface for all of them. HLLib is written in native C++ but exposes both a C and C++ interfaces which can be used in any C or C++ application (additional languages may also use the library with standard C imports). HLLib works natively in both Windows and *nix. BSP, GCF, NCF, PAK, SGA, VPK, WAD, XZP, and ZIP (store/deflate) package formats are supported.
games/hangman-0.9.2 (Score: 9.2878623E-4)
Challenge your spelling skills in the old western style
Challenge your spelling skills in the old western style. Get it right and we'll let you try again, until you get it wrong. But we will give you another chance if you get it wrong.
games/defcon-1.42 (Score: 9.2878623E-4)
Defcon for Linux
Defcon is announced as "The World's first Genocide 'em up". It is a global thermonuclear war simulation inspired by movies like WarGames and features multiplayer support, different game modes and support for own game mods.
games/ifm-5.4 (Score: 9.2878623E-4)
Interactive Fiction mapper and walkthrough generator
Ifm (Interactive Fiction Mapper) is a language for keeping track of your progress through an Interactive Fiction game, and a program for producing various different sorts of output using it. You can record each room you visit and its relation to other rooms, the initial locations of useful items you find, and the tasks you need to perform in order to solve the game. The Ifm mapping commands are designed so that you can easily add to the map as you explore the game. You type in the rooms you visit and the directions you move in to reach other rooms, and Ifm calculates the position of each room in relation to the others. A map can consist of several independent sections, allowing you to divide up the map however you like. The Ifm task commands, if used, allow you to specify the order in which game-solving tasks must be done. The Ifm program can then calculate and print different styles of walkthrough for the game.