STXXL is an implementation of the C++ standard template library STL
for external memory (out-of-core) computations, i. e. STXXL implements
containers and algorithms that can process huge volumes of data
that only fit on disks. While the closeness to the STL supports
ease of use and compatibility with existing applications, another
design priority is high performance.
MetAid adds a few innocent methods to Object and Module to make
metaprogramming easier. For the lore of metaprogramming see Seeing
Metaclasses Clearly and Chapter Six of Why's (Poignant) Guide to Ruby.
6502/65C02/R65C02/W65C02/65CE02/65816/DTV/65EL02 Turbo Assembler
Key features:
Open source, mostly portable C with minimal dependencies
Familiar syntax to Omicron TASS and TASM.
Supports 6502, 65C02, R65C02, W65C02, 65CE02, 65816, DTV, 65EL02
Arbitrary-precision integers and bitstrings, double precision floating point nos
Character and byte strings, array arithmetic
Handles UTF-8, UTF-16 and 8 bit RAW encoded source files, unicode strings
Supports Unicode identifiers with case folding and compatibility normalization
Built-in "linker" with section support
CPU or flat address space for creating huge binaries (e.g. cartridges)
Conditional compilation, macros, struct/union structures, scopes.
To quote the description:
TCLAP is a small, flexible library that provides a simple interface
for defining and accessing command line arguments.
It seems to do everything that getopt(3) can do. It is needed here as
a dependency for graphics/hugin.
This is a port of tmake, the tool from Troll Tech to create and
maintain makefiles for software projects. It is especially useful if
you develop for more than one platform or use more than one
compiler. tmake automates and streamlines this process and lets you
spend your valuable time on writing code, not makefiles.
Many C++ developers miss an easy and portable way of handling Unicode
encoded strings. The original C++ Standard (known as C++98 or C++03) is
Unicode agnostic. C++11 provides some support for Unicode on core
language and library level: u8, u, and U character and string literals,
char16_t and char32_t character types, u16string and u32string library
classes, and codecvt support for conversions between Unicode encoding
forms. In the meantime, developers use third party libraries like ICU,
OS specific capabilities, or simply roll out their own solutions.
In order to easily handle UTF-8 encoded Unicode strings, I came up with
a small generic library. For anybody used to work with STL algorithms
and iterators, it should be easy and natural to use.
Sequel is a database toolkit for Ruby.
* Sequel provides thread safety, connection pooling and a concise
DSL for constructing database queries and table schemas.
* Sequel also includes a lightweight but comprehensive ORM layer for
mapping records to Ruby objects and handling associated records.
* Sequel supports advanced database features such as prepared
statements, bound variables, master/slave configurations, and database
sharding.
* Sequel makes it easy to deal with multiple records without having
to break your teeth on SQL.
* Sequel currently has adapters for ADO, DB2, DBI, Informix, JDBC,
MySQL, ODBC, OpenBase, Oracle, PostgreSQL and SQLite3.
Sequel is a database toolkit for Ruby.
* Sequel provides thread safety, connection pooling and a concise
DSL for constructing database queries and table schemas.
* Sequel also includes a lightweight but comprehensive ORM layer for
mapping records to Ruby objects and handling associated records.
* Sequel supports advanced database features such as prepared
statements, bound variables, master/slave configurations, and database
sharding.
* Sequel makes it easy to deal with multiple records without having
to break your teeth on SQL.
* Sequel currently has adapters for ADO, DB2, DBI, Informix, JDBC,
MySQL, ODBC, OpenBase, Oracle, PostgreSQL and SQLite3.
Rudiments is an Open Source C++ class library providing base classes
for things such as daemons, clients and servers, and wrapper classes
for the standard C functions for things like such as regular
expressions, semaphores and signal handling.
SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a
generic API that provides low level access to audio, keyboard, mouse,
joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple
platforms.
SDLmm aims to stay as close as possible to the C API while taking advantage
of native C++ features like object orientation. We will also aim at being
platform independent as much as possible.