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devel/Term-ProgressBar-Simple-0.03 (Score: 9.346315E-5)
Simpler Term::ProgressBar interface
Progress bars are handy - they tell you how much work has been done, how much is left to do and estimate how long it will take. But they can be fiddly! This module does the right thing in almost all cases in a really convenient way. It wraps Term::ProgressBar::Quiet so there is no output unless the code is running interactively - lets you put them in cron scripts. It deals with minor updates - only refreshes the screen when it will change what the user sees so it is efficient. It completes the progress bar when the progress object is destroyed (explicitly or by going out of scope) - no more '99%' done.
devel/Test-Benchmark-0.004 (Score: 9.346315E-5)
Make sure something really is faster
Sometimes you want to make sure that your "faster" algorithm really is faster than the old way. This lets you check. It might also be useful to check that your super whizzo XS or Inline::C version is actually faster. This module is based on the standard Benchmark module. If you have lots of timings to compare and you don't want to keep running the same benchmarks all the time, you can pass in a result object from Benchmark::timethis() instead of sub routine reference.
devel/Test-Modern-0.013 (Score: 9.346315E-5)
Precision testing for modern perl
Test::Modern provides the best features of Test::More, Test::Fatal, Test::Warnings, Test::API, Test::LongString, and Test::Deep, as well as ideas from Test::Requires, Test::DescribeMe, Test::Moose, and Test::CleanNamespaces. Test::Modern also automatically imposes strict and warnings on your script, and loads IO::File. (Much of the same stuff Modern::Perl does.) Although Test::Modern is a modern testing framework, it should run fine on pre-modern versions of Perl. It should be easy to install on Perl 5.8.9 and above; and if you can persuade its dependencies to install (not necessarily easy!), should be OK on anything back to Perl 5.6.1.
devel/UNIVERSAL-moniker-0.08 (Score: 9.346315E-5)
Moniker for classes
Class names in Perl often don't sound great when spoken, or look good when written in prose. For this reason, we tend to say things like "customer" or "basket" when we are referring to My::Site::User::Customer or My::Site::Shop::Basket. We thought it would be nice if our classes knew what we would prefer to call them. This module will add a moniker (and plural_moniker) method to UNIVERSAL, and so to every class or module. So, if $ob->isa("Big::Scary::Animal"), moniker will return "animal"; $ob->isa("Cephalopod::Octopus"), plural_moniker will return "octopuses".
devel/accessors-1.01 (Score: 9.346315E-5)
Create accessor methods in caller's package
The accessors pragma lets you create simple accessors at compile-time. This saves you from writing them by hand, which tends to result in cut-n-paste errors and a mess of duplicated code. It can also help you reduce the amount of unwanted direct-variable access that may creep into your code base when you're feeling lazy. accessors was designed with laziness in mind. Method-chaining accessors are generated by default. This may be changed in future versions! If you want backwards compatibility use accessors::chained and wait until the dust settles. See accessors::classic for accessors that always return the current value if you don't like method chaining.
devel/Xporter-0.1.2 (Score: 9.346315E-5)
Alternative Exporter with persistant defaults and auto-ISA
Xporter provides EXPORT functionality similar to Exporter with some different rules to simplify common cases. The primary difference, in Xporter is that the default EXPORT list remains the default EXPORT list unless the user specifically asks for it to not be included, whereas in Exporter, asking for any additional exports from the EXPORT_OK list, clears the default EXPORT list. Xporter makes it easy to reset or clear the default so that choice is left to the user. To reset the default EXPORT list to empty, a bare minus ('-') or logical-not sign ('!') is placed as the first parameter in the client's import list.
devel/pip-1.19 (Score: 9.346315E-5)
Perl Installation Program
The pip ("Perl Installation Program") console application is used to install Perl distributions in a wide variety of formats, both from CPAN and from external third-party locations, while supporting module dependencies that go across the boundary from third-party to CPAN. Using pip you can install CPAN modules, arbitrary tarballs from both the local file-system or across the internet from arbitrary URIs. You can use pip to ensure that specific versions of CPAN modules are installed instead of the most current version.
devel/ptmalloc-3.0 (Score: 9.346315E-5)
Alternative threads-aware malloc
This package is a modified version of Doug Lea's malloc-2.8.3 implementation adapted for multiple threads, while trying to avoid lock contention as much as possible. As part of the GNU C library, the source files may be available under the GNU Library General Public License (see the comments in the files). But as part of this stand-alone package, the code is also available under the (probably less restrictive) conditions described in the file 'COPYRIGHT'. In any case, there is no warranty whatsoever for this package. This release was partly funded by Pixar Animation Studios.
devel/ponscripter-sekai-0.0.6 (Score: 9.346315E-5)
NScripter-like novel-game interpreter with Unicode support
Ponscripter is an interpreter for visual-novel-type games, derived from the NScripter design but modified significantly to improve support for Western languages (at the cost of diminished support for Japanese). Ponscripter is a fork of ONScripter-En that drops any attempt to remain in synch with the upstream source code, and instead concentrates on providing the best possible support for Western languages. It is no longer fully NScripter-compatible, but remains an easy target to port NScripter games to when localising them. This fork takes advantage of SDL2 and improves Steam integration.
devel/libatomic_ops-7.4.4 (Score: 9.346315E-5)
Atomic operations access library
This package provides semi-portable access to hardware provided atomic memory operations. These might allow you to write code: - That does more interesting things in signal handlers - Makes more effective use of multiprocessors by allowing you to write clever lock-free code. Note that such code is very difficult to get right, and will unavoidably be less portable than lock-based code. It is also not always faster than lock-based code. But it may occasionally be a large performance win - To experiment with new and much better thread programming paradigms, etc. For details and licensing restrictions, please see the documentation.