Project: Starfighter is an old school 2D shoot 'em up. In the game you take on
the role of a rebel pilot called Chris, who is attempting to overthrow a
military corporation called Weapco. Weapco has seized control of the known
universe and currently rules it with an iron fist. Chris can no longer stand
back and watch as millions of people suffer and die. He steals an experimental
craft known as "Firefly" and begins his mission to fight his way to Sol,
freeing key systems along the way. The game opens with Chris attempting to
escape a Weapco patrol that has intercepted him.
Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little
bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate
Doom, Doom II, Heretic, Hexen or Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode, OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
* And many other cool things...
Wargus is a Warcraft 2 mod that allows you to play Warcraft 2 with the
Stratagus engine, as opposed to playing it with the original Warcraft 2
one.
You will need a legal copy of Warcraft 2 (original DOS version required,
won't work with the Battle.net Edition) since Wargus doesn't come with
any graphics or sounds itself.
Since Wargus uses a different engine, not all things will work the same
as they did in the original game. If you want an absolutely unchanged
Warcraft 2 experience, you will still have to play the original.
Set in a futuristic cartoon-like world where rocketlauncher-wielding pigs
and lasergun-carrying cyberpunks roam the streets, Warsow is a completely
free fast-paced first-person shooter (FPS) for Windows, Unix, and Mac OS X.
Speed and movement, that's what Warsow is all about. Like a true cyber-
athlete you jump, dash, dodge, and walljump your way through the game.
Grab those power-ups before your enemy does, plant the bomb before anyone
sees you, and steal the enemy's flag before anyone knows what's going on!
This is a Linux/i386 binary port of Cairo.
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
Cairo provides a stateful user-level API with capabilities similar to
the PDF 1.4 imaging model. Cairo provides operations including stroking
and filling Bezier cubic splines, transforming and compositing translucent
images, and antialiased text rendering.
This is a Linux/i386 binary port of Cairo.
Cairo is a vector graphics library with cross-device output
support. Currently supported output targets include the X Window
System and in-memory image buffers. PostScript and PDF file output is
planned. Cairo is designed to produce identical output on all output
media while taking advantage of display hardware acceleration when
available (eg. through the X Render Extension).
Cairo provides a stateful user-level API with capabilities similar to
the PDF 1.4 imaging model. Cairo provides operations including stroking
and filling Bezier cubic splines, transforming and compositing translucent
images, and antialiased text rendering.
freeglut is a completely OpenSourced alternative to the OpenGL Utility
Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard to
support the sample programs in the second edition OpenGL 'RedBook'.
Since then, GLUT has been used in a wide variety of practical applications
because it is simple, universally available and highly portable.
GLUT (and hence freeglut) allows the user to create and manage windows
containing OpenGL contexts on a wide range of platforms and also read the
mouse, keyboard and joystick functions.
freeglut is released under the X-Consortium license.
This is the pano13 library, part of the Panorama Tools by Helmut
Dersch of the University of Applied Sciences Furtwangen.
Also included with the library are:
- PTOptimizer, a command-line tool for optimizing control points.
- panoinfo, a command-line tool for querying the library version.
The panorama tools are mainly used to build panoramic images from a set of
overlapping images. The usability extends beyond "just" building panoramas by
far though. You can, for instance, use them to render an average of multiple
images to broaden the dynamic range of the images or average out noise. You
can also build object movies with them, morph between images and much more.
This is a module for generating fancy raster plots in color. There is support
for drawing multiple datasets on the same plot, over a background image. It's
even possible to do shadows with some thinking.
It's also possible to generate clean plots without any chartjunk at all.
The plot is generated in a few phases. First the initial plot object is
generated and contains defaults at that point. Then datasets are added with
possible drawing specifications.
Most of the actual work is delegated to Imager::Plot::Axis. See the
Imager::Plot::Axis manpage for more information on how to control grid
generation, ranges for data (zoom).
mawk is an interpreter for the AWK Programming Language. The AWK language is
useful for manipulation of data files, text retrieval and processing, and for
prototyping and experimenting with algorithms. mawk is a new awk meaning it
implements the AWK language as defined in Aho, Kernighan and Weinberger, The
AWK Programming Language, Addison-Wesley Publishing, 1988 (hereafter referred
to as the AWK book.) mawk conforms to the Posix 1003.2 (draft 11.3) definition
of the AWK language which contains a few features not described in the AWK
book, and mawk provides a small number of extensions.