Koules is a fast action arcade-style game for X. This version
works in fine (up to 900x620) resolution with cool 256 color
graphics, multiplayer mode up to 5 players, full sound and, of
course, network support. Koules is an original idea. First
version of Koules was developed from scratch by Jan Hubicka in
July 1995.
Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need
graphic mode if you wanna take on your friends in a bloody deathmatch.
Finally you can taste elaborate shoot-em-up action in 16 glorious colors on
your plain old text terminal. You never thought that ASCII letters are capable
of network-game action in such a massive manner.
No one ever connected gushing blood with those innocent ASCII letters that were
so utterly boring until recently, when 0verkill was released.
Xsoldier is a space-based shoot'em up game. You fly around and try
to kill everything that moves... and everything that doesn't move...
You get the idea.
XSpringies is a mass and spring simulation system. It's intended use is more
like that of a game, than some design package.
It's written using Xlib only. No Motif or any other widgets sets are used.
The animation in XSpringies is done using an off-screen Pixmap. The next
frame is drawn on this pixmap, then is blitted onto the screen. Since the
frame rate is about 30 frames per second, slower machines (or machines which
have poorly written bit-blitting code) will be deathly slow and blinky.
A simple German <-> English dictionary with ~115,000 entries, 3.2MB data.
For an online example, try
Schwobifyer is a command line utility for translating german into the
schwaebisch dialect.
It reads from the standard input and translates it to standard output.
Carries out mapping between assorted color spaces including RGB,
HSV, HLS, CIEXYZ, CIELUV, HCL (polar CIELUV), CIELAB and polar
CIELAB. Qualitative, sequential, and diverging color palettes based
on HCL colors are provided.
CAIR is an image resizing library that is based on the works of Shai Avidan and
Ariel Shamir. It is a high-performance multi-threaded library written in C++.
It is intended to be multi-platform and multi-architecture.
Collapse red-green distinctions to simulate the effects of
colour-blindness
Functions for import, export, plotting and other manipulations of
bitmapped images.