This is a game similar to Thrust - you pick things up with your
ship, carry them off, and drop them somewhere. Exactly why this
needs to be done is not well explained.
Features realistic(ish) physics: Explosions toss things around,
some weapons knock enemies back, and of course gravity is a constant
companion. Improved weapons are available to replace the pathetic
peashooter that the player starts out with.
Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
game that lets you play with adapting intelligent agents hands-on. Evolve your
own robot army by tuning their artificial brains for challenging tasks,
then pit them against your friends' teams in online competitions!.
New features in NERO 2.0 include an interactive game mode called territory
capture, as well as a new user interface and more extensive training tools.
Dink Smallwood is an adventure/role-playing game, similar to Zelda,
made by RTsoft. Besides twisted humour, it includes the actual game
editor, allowing players to create hundreds of new adventures called
Dink Modules or D-Mods for short.
GNU FreeDink is a new and portable version of the game engine, which
runs the original game as well as its D-Mods, with close
compatibility, under multiple platforms.
This is a meta-port to install all the other freedink ports.
glBSP is a node builder specially designed to be used with OpenGL
ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
specification, which means it adds some new special nodes to a WAD
file that makes it very easy (and fast !) for an OpenGL DOOM engine to
compute the polygons needed for drawing the levels.
There are many DOOM ports that understand the GL Nodes which glBSP
creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
and Vavoom.
GRacer is a 3D motor sport simulator. It's state of the art physical
simulation engine creates realistic behavior including drift, wheel
spin, and even accel turn.
Current Feature
---------------
- 4 vehicles and one course
- game is playable
( network play is not implemented in this release )
developed by Takashi Matsuda
<matsu@arch.comp.kyutech.ac.jp>
[seems to work only partly now, some get wrong colours, some only get
a blank screen :( ]
Kajaani Kombat is a funny multiplayer game... and much more!
It is a rampart-like game (old arcade classic) set in space.
Kajaani Kombat is playable with two to four players, over the internet
or alternatively two players sharing one computer. It is also possible
to play over the internet with, for example, 4 players of which two are
sharing the same computer. Enjoy it with your friends!
Kubrick is a game based on the Rubik's Cube (TM) puzzle. The cube
sizes range from 2x2x2 up to 6x6x6, or you can play with irregular
"bricks" such as 5x3x2 or "mats" such as 6x4x1 or 2x2x1. The game
has a selection of puzzles at several levels of difficulty, as well
as demos of pretty patterns and solution moves, or you can make up
your own puzzles.
Pathological is an enriched clone of the game "Logical" by Rainbow Arts.
To solve a level, fill each wheel with four marbles of matching color.
Various board elements such as teleporters, switches, filters, etc., make
the game interesting and challenging. New levels can be created using your
favorite text editor.
Features
* Sharp 800x600 graphics
* 50 diverse and challenging levels (more to come...)
* A cool 6-minute ambient soundtrack by an award-winning musician
PlanetPenguin Racer is an OpenGL racing game featuring Tux, the Linux mascot.
The goal of the game is to slide down a snow- and ice-covered mountain as
quickly as possible. The goal of the game is to slide down a snow- and
ice-covered mountain as quickly as possible. It is based on the GPL version
of TuxRacer 0.6.1.
Differences from TuxRacer include:
* Course progress bar
* Themes
* New terrain types (lava, etc.)
This package is python adaptor for the poker-eval toolkit for writing
programs which simulate or analyze poker games as found at
http://gna.org/projects/pokersource/. The python interface is
somewhat simpler than the C API of poker-eval. It assumes that the
caller is willing to have a higher level API and is not interested in
a one to one mapping of the poker-eval API.