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games/slashem-0.0.7E.7F.3 (Score: 0.01987111)
Dungeon explorin', slashin', hackin' game
This is Slash'Em (super lotsa added stuff hack - extended magic), the only actively maintained variant of NetHack (based on NetHack v 3.3.1). A good old-fashioned dungeon-crawl with big nasties in the way, treasure galore, and immortality if you succeed.
games/scourge-data-0.21.1 (Score: 0.01987111)
S.C.O.U.R.G.E data files
The data files of scourge rogue-like game
games/spacejunk-1.0.5 (Score: 0.01987111)
Video game about traveling in 2D planetary systems
Spacejunk is a computer game about traveling in 2D planetary systems. The player must collect drifting garbage by navigating through the gravitational fields of planets and stars. A rough editor for planetary systems is provided too.
games/stratagus-2.3.0 (Score: 0.01987111)
Free cross-platform real-time strategy gaming engine
Stratagus is a free cross-platform real-time strategy gaming engine. It includes support for playing over the internet/LAN, or playing a computer opponent. The engine is configurable and can be used to create games with a wide-range of features specific to your needs. See the data sets page for a list of current games using the stratagus engine.
games/super_methane_brothers-1.5.1 (Score: 0.01987111)
Port of the Amiga platform game of the same name
Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected. Be warned! - the gas cloud dissolves with time after which baddies become active again and extremely annoyed.
games/avoision-1.1 (Score: 0.01987111)
Simple collect-dots-avoid-blocks game
Avoision is a straightforward, yet captivating distillation of vintage arcade entertainment requiring strategy, precision, and perseverance with a singular objective: capture the red square while evading innumerable cruel, spiteful white squares.
games/tenebrae-1.04 (Score: 0.01987111)
Quake engine with lighting similar to that in Doom III
Tenebrae is a modification of the Quake source that adds stencil shadows and per pixel lights to Quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.
games/torcs-1.3.6 (Score: 0.01987111)
The Open Racing Car Simulator
TORCS is a car simulator, and also a racing robots game. It requires a 3D accelerated card, with OpenGL support. For the player driver, the car parameters are located in the files: torcs/runtime/drivers/human/car*.xml depending on the car used. During the menus or the game hit the F1 key to get help.
games/trackballs-1.1.4 (Score: 0.01987111)
SDL-based Marble Madness clone
Trackballs is a simple game similar to the classical game Marble Madness on the Amiga in the 80's. By steering a marble ball through a labyrinth filled with vicious hammers, pools of acid and other obstacles the player collects points. When the ball reaches the destination it continues at the next, more difficult level - unless the time runs out.
games/tremulous-1.1.0 (Score: 0.01987111)
Free FPS game featuring two opposing teams: humans and aliens
Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races: aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions, and much more. Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.