DigiKam is an advanced digital photo management application for KDE,
which makes importing and organizing digital photos a "snap".
The photos are organized in albums which can be sorted chronologically,
by folder layout or by custom collections.
An easy-to-use interface is provided that enables you to connect
to your camera and preview, download and/or delete your images.
Basic auto-transformations can be deployed on the fly during
image downloading.
Digikam also uses the very flexible Kipi plugin architecture.
Install the graphics/kipi-plugins-kde4 port to extend Digikam's features.
Little CMS intends to be a small-footprint color management engine, with
special focus on accuracy and performance. It uses the International Color
Consortium standard (ICC), which is the modern standard when regarding to
color management. The ICC specification is widely used and is referred to
in many International and other de-facto standards. It was approved as an
International Standard, ISO 15076-1, in 2005.
Since version 2.1, Little CMS fully implements ICC specification 4.2 plus
all addendums; it fully supports all kind of V2 and V4 profiles, including
abstract, devicelink, and named color profiles.
Color management refers to techniques that ensure consistent colors while
images are transferred from scanners or cameras to monitors and printers.
Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library,
written in industrially standard C++. AGG doesn't depend on any graphic API or
technology. Basically, you can think of AGG as of a rendering engine that
produces pixel images in memory from some vectorial data. But of course, AGG can
do much more than that. The ideas and the philosophy of AGG are:
* Anti-Aliasing.
* Subpixel Accuracy.
* The highest possible quality.
* High performance.
* Platform independence and compatibility.
* Flexibility and extensibility.
* Lightweight design.
* Reliability and stability (including numerical stability).
sam2p is a UNIX command line utility written in ANSI C++ that converts many
raster (bitmap) image formats into Adobe PostScript or PDF files and several
other formats. The images are not vectorized. sam2p gives full control to the
user to specify standards-compliance, compression, and bit depths. In some
cases sam2p can compress an image 100 times smaller than the PostScript output
of many other common image converters. sam2p provides ZIP, RLE and LZW
(de)compression filters even on Level1 devices.
ImageMagick is a package for display and interactive manipulation of
images. The package includes tools for image conversion, annotation,
compositing, animation, and creating montages. ImageMagick can read and
write many of the more popular image formats (e.g. JPEG, TIFF, PNM, XPM,
Photo CD, etc.).
The package can be built _without_ the GUI (X11) support at all -- it
will not have the display, import, and animate functionality, but remain
extremely useful for image manipulation.
The optional "display" utility conflicts with the utility of the
same name from the misc/display port/package.
Shotwell is an image organizer designed to provide personal photo management
for the GNOME desktop environment.
Shotwell can import photos and videos from a digital camera directly, group
photos and videos automatically by date, and supports tagging. Its image
editing features allow users to straighten, crop, eliminate red eye, and
adjust levels and color balance. It also features an auto "enhance" option
that will attempt to guess appropriate levels for the image.
Shotwell allows users to publish their images and videos to Facebook, Flickr,
Picasa Web Albums, Piwigo, and YouTube.
Raster3D is a set of tools for generating high quality raster images of
proteins or other molecules.
The core program renders spheres, triangles, cylinders, and quadric
surfaces with specular highlighting, Phong shading, and shadowing. It
uses an efficient software Z-buffer algorithm which is independent of
any graphics hardware.
Ancillary programs process atomic coordinates from PDB files into
rendering descriptions for pictures composed of ribbons, space-filling
atoms, bonds, ball+stick, etc.
Raster3D can also be used to render pictures composed in other programs
such as Molscript in glorious 3D with highlights, shadowing, etc. Output
is to pixel image files with 24 bits of color information per pixel.
This library is a wrapper around the excellent FreeType library.
WARNING: There may be patent issues with using the FreeType library. Check the
FreeType website for up-to-date details.
This library allows you to use TrueType fonts to render text in SDL
applications.
Be careful when including fonts with your application, as many of them are
copyrighted. The Microsoft fonts, for example, are not freely redistributable
and even the free "web" fonts they provide are only redistributable in their
special executable installer form (May 1998). There are plenty of freeware and
shareware fonts available on the Internet though, and may suit your purposes.
This library is a wrapper around the excellent FreeType library.
WARNING: There may be patent issues with using the FreeType library. Check the
FreeType website for up-to-date details.
This library allows you to use TrueType fonts to render text in SDL
applications.
Be careful when including fonts with your application, as many of them are
copyrighted. The Microsoft fonts, for example, are not freely redistributable
and even the free "web" fonts they provide are only redistributable in their
special executable installer form (May 1998). There are plenty of freeware and
shareware fonts available on the Internet though, and may suit your purposes.
Truevision is a 3D modeler for Gnome. It is still in development, so not
really stable and quite not usable yet.
Features:
- Create some objects:
- finite solid primitives: box, sphere, cone, cylinder, torus,
heightfield, superellipsoid
- finite patch primitive: disc
- infinite solid primitive: plane
- lights: point, cylindrical, spot, area
- csg operators: union, merge, intersection, difference
- atmospherics: background, skysphere, media, fog
- Manipulate them (rotate, scale, translate, etc)
- Manipulate and edit the camera
- Render the scene with the multithreaded povray frontend
- Create and edit materials (except slope maps), with preview in editor
- Output the scene to povray
- Save and load scenes, objects, materials
- Save materials with preview in material library