AEstats reads game log files for just about all shooters, converts them into
platform independent log format (meta log format), and generates meaningful
(and very pretty!) stats and ranking pages in HTML form. Overall features:
* Split into two executables to make the code more modular (independent
of specific games/mod). This also makes updates quicker and less prone
to new bugs.
* Modules are command line driven, giving you the maximum control of the
the executables, without having to deal with klutzy platform dependent
interfaces. This makes it possible to control the modules via batch
files or scripts. Ideal for automating calls.
* HTML output is eatable by any browser with frames. Since plain HTML
code is generated, any user should be able to view the output.
* Provides an UnrealScript module (aeonsdmmod.u) that will generate
extra log info, since Unreal does not provide any frag obituaries by
default.
Quake III Arena mod: Weapons Factory Arena, is one of the most complex,
dynamic, and fast-paced modifications for Quake III Arena written to date.
It requires the standard deathmatch skills of any Quake game, plus the added
strategy of team-based CTF, with the tactical skill of mastering and
understanding eight different classes and over twenty different weapons.
Your goal in every game will be to evaluate what your team needs most, then
to choose the class that will properly augment your team and lead them to
victory.
The best way to start in WFA is to learn the basics of each class: their
specialties and nuances, strengths and weaknesses. And the best class to
start with is the marine.
libAfterImage is the imaging library implemented for AfterStep X Window
Manager. It has been generalized to be suitable for any application in
need of robust graphics engine.
It provides facilities for loading images from files of different formats,
compressed in memory storage of images, scaling, tinting/shading, flipping
and superimposition of arbitrary number of images over each other. In
addition it allows for linear gradients drawing, and antialiased/smoothed
text drawing using both FreeType library and X Window fonts.
Primary goals of this library are to achieve exceptional quality of images
and text, making code fast and small at the same time. Additional steps are
taken to compensate for screen colordepth limitation, and different error
diffusion algorithms are used to provide for smooth images even in low
colordepth modes.
Image::Base::SVG extends Image::Base to create or update SVG format image files
using the SVG.pm module (see SVG::Manual).
Image::Base is pixel oriented so isn't really the sort of thing SVG is meant
for, but this module can direct some Image::Base style code at an SVG object. Of
course the SVG module has many more features if used natively.
It's often fairly easy to spit out SVG directly too, and for instance the
Image::Base::SVGout module can do that. The advantages of the SVG document
object model comes when combining images or fragments, or going through elements
for post-facto mangling.
In the current code the SVG elements emitted assume some default style
attributes such as stroke-width 1. Perhaps that should be set explicitly on each
element.
This is Viewnior, an image viewer program. Created to be simple, fast
and elegant. It's minimalistic interface provides more screenspace for
your images. Among its features are:
Fullscreen & Slideshow
Rotate, flip, crop, save, delete images
Animation support
Browse only selected images
Navigation window
Set image as wallpaper (GNOME2, GNOME3, XFCE, LXDE, FluxBox, Nitrogen)
Simple interface
Configurable mouse actions
Viewnior is insipred by big projects like Eye of Gnome, because of it's
usability and richness,and by GPicView, because of it's lightweight design
and minimal interface. So here comes Viewnior - small and light,
with no compromise with the quality of it's functions.
The program is made with better integration in mind (follows Gnome HIG2)
KTurtle is an educational programming environment for KDE. KTurtle
aims to make programming as easy and touchable as possible, and
therefore can be used to teach kids the basics of math, geometry
and... programming.
The programming language used in KTurtle is loosely based on Logo.
KTurtle allows, just like some implementations of Logo, to translate
the programming language (the commands, the documentation and the
error messages) to the native language of the programmer. Translating
the programming language to the native language of the programmer is
one of the many ways KTurtle tries to make learning to programming
more simple. Other features to help to achieve this goal are:
intuitive syntax highlighting, simple error messages, integrated
canvas to make drawings on, integrated help function, slow-motion or
step execution, and more.
The goal of this Java API is to display mathematical formulas written in
LaTeX. The default encoding is UTF-8.
The most of LaTeX commands are available and :
1) macros from amsmath and symbols from amssymb and stmaryrd;
2) \includegraphics (without options);
3) the TeX macro \over;
4) accents from amsxtra package;
5) the macros \definecolor, \textcolor, \colorbox and \fcolorbox from the
package color;
6) the macros \rotatebox, \reflectbox and \scalebox from the package graphicx;
7) the most of latin unicode characters are available and cyrillic or
greek characters are detected for the loading of the different fonts;
8) the commands \newcommand and \newenvironment;
9) the environments array, matrix, pmatrix,..., eqnarray, cases;
10) the fonts are embedded in the jar file to be used by fop 0.95 to generate
PDF, PS or EPS (SVG export with shaped fonts works fine too);
11) and probably other things I forgot...
Citrix(R) Presentation Server(TM) runs on Microsoft(R) Windows Server(TM) and
UNIX(R) operating systems, and extends the base Windows Terminal Services
platform by enhancing the end-user experience as well as increasing
manageability, compatibility, security and scalability to address
business-critical environments.
This port includes the Citrix(R) Receiver(TM) software which allows connecting
to Citrix(R) Presentation Server(TM).
You will need to create the directory ${LINUXBASE}/dev or risk crashing your
system.
If your Citrix server does not have one of the supplied root-certificates, you
can copy the certificate to /usr/ports/distfiles and add the following line to
your /etc/make.conf:
ICA_CERTS=mycert.crt
It will then automatically be installed and removed with the normal FreeBSD
package tools.
Crypt::Random is an interface module to the /dev/random device found on most
modern Unix systems. The /dev/random driver gathers environmental noise from
various non-deterministic sources including inter-keyboard timings and
inter-interrupt timings that occur within the operating system environment.
The /dev/random driver maintains an estimate of true randomness in the pool and
decreases it every time random strings are requested for use. When the estimate
goes down to zero, the routine blocks and waits for the occurrence of
non-deterministic events to refresh the pool.
The /dev/random kernel module also provides another interface, /dev/urandom,
that does not wait for the entropy-pool to recharge and returns as many bytes
as requested. /dev/urandom is considerably faster at generation compared to
/dev/random, which should be used only when very high quality randomness is
desired.
U-Boot loader for PandaBoard.
To install this bootloader, copy the files MLO and u-boot.img to the FAT
partition on an SD card. Normally this is partition 1, but different
partitions can be set with U-Boot environment variables.
This version is patched so that:
* ELF and API features are enabled.
* The default environment is trimmed to just what's needed to boot.
* The saveenv command writes to the file uboot.env on the FAT partition.
* The DTB file name is passed to ubldr using the fdtfile env variable.
It defaults to omap4-panda.dtb unless you override it. ubldr loads
the DTB from /boot/dtb/ on the FreeBSD partition.
(Not tested)
* By default, it loads ELF ubldr from file ubldr on the FAT partition
to address 0x88000000, and launches it.
For information about running FreeBSD on the PandaBoard, see
https://wiki.freebsd.org/FreeBSD/arm/PandaBoard
For general information about U-Boot see WWW: http://www.denx.de/wiki/U-Boot