Spacejunk is a computer game about traveling in 2D planetary systems.
The player must collect drifting garbage by navigating through the
gravitational fields of planets and stars. A rough editor for
planetary systems is provided too.
Stratagus is a free cross-platform real-time strategy gaming engine. It
includes support for playing over the internet/LAN, or playing a computer
opponent. The engine is configurable and can be used to create games with
a wide-range of features specific to your needs. See the data sets page
for a list of current games using the stratagus engine.
Puff and Blow each have a Methane Gas Gun which fires a cloud of
immobilising gas. If this comes into contact with a bad guy he will be
absorbed into the gas and then float around the screen for a limited
time. Bad guys are harmless in this state. Puff and Blow must suck the
floating gas clouds into their guns and blast them out against a
vertical surface. Bad guys then turn into bonuses which can be
collected. Be warned! - the gas cloud dissolves with time after which
baddies become active again and extremely annoyed.
Avoision is a straightforward, yet captivating distillation of vintage arcade
entertainment requiring strategy, precision, and perseverance with a singular
objective: capture the red square while evading innumerable cruel,
spiteful white squares.
Tenebrae is a modification of the Quake source that adds stencil shadows and
per pixel lights to Quake. Stencil shadows allow for realistic shadow
effects on every object in the game world. Per pixel lighting allows you to
have fine surface details correctly lit. These are essentially the same
algorithms as used by the new Doom game.
TORCS is a car simulator, and also a racing robots game.
It requires a 3D accelerated card, with OpenGL support.
For the player driver, the car parameters are located in the files:
torcs/runtime/drivers/human/car*.xml
depending on the car used.
During the menus or the game hit the F1 key to get help.
Trackballs is a simple game similar to the classical game Marble Madness on the
Amiga in the 80's. By steering a marble ball through a labyrinth filled with
vicious hammers, pools of acid and other obstacles the player collects points.
When the ball reaches the destination it continues at the next, more difficult
level - unless the time runs out.
Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races: aliens and
humans. Players on both teams are able to build working structures in-game
like an RTS. These structures provide many functions, the most important
being spawning. The designated builders must ensure there are spawn
structures or other players will not be able to rejoin the game after death.
Other structures provide automated base defense (to some degree), healing
functions, and much more.
Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The
alien team advances quite differently. Upon killing a human foe, the alien
is able to evolve into a new class. The more kills gained the more powerful
the classes available.
The overall objective behind Tremulous is to eliminate the opposing team.
This is achieved by not only killing the opposing players but also removing
their ability to respawn by destroying their spawn structures.
Trophy is a single-player racing game. Even though the goal is
basically to finish the laps as the first, Trophy is an action game
which offers much more than just a race. Lots of extras enable
"unusual" features for races such as shooting, putting mines and many
others.
Tuxkart is an action kart racing game similar to a well known
gaming console kart game.