xdesktopwaves is a cellular automata setting the background
of your X Window System under water. Windows and mouse are
like ships on the sea. Each movement of these ends up in
moving water waves. You can even have rain and/or storm
stirring up the water.
Koules is a fast action arcade-style game for X. This version
works in fine (up to 900x620) resolution with cool 256 color
graphics, multiplayer mode up to 5 players, full sound and, of
course, network support. Koules is an original idea. First
version of Koules was developed from scratch by Jan Hubicka in
July 1995.
A Motif minesweeper game.
Use left mouse button to uncover square; right to mark mine;
middle to mark question if the square is covered, or quickturn if the square
is uncovered. Menus are pretty straight forward, so no need further
explanation here.
"Heroes of Might and Magic III" is a Roleplay Linux game by Loki games
commercially available on CD. It seems to run only under x86.
You will need the CD, this port only helps you install and deinstall
the game and get it to run under FreeBSD.
Xsc is a clone of the old vector graphics video game Star Castle by
Cinematronics. The object is to destroy the enemy ship, destroying its
protective rings first while dodging various buzzers and fireballs
sent to destroy you.
Keys:
D turn counter-clockwise
F turn clockwise
J thrust
K fire laser
P pause
Q quit
space new game
Zoom is a Z-Machine, which means that it plays text adventure games written
in ZCode. It plays V3-V8 including V6 graphics (you need the blb-files from
http://www.ifarchive.org/indexes/if-archiveXinfocomXmediaXblorb.html for
original Infocom V6 games).
Multiplayer game for 2-6 players on one keyboard and mouse. You handle your line
using two kays. When you hit any line, barrier or border of game field, you die
and other players get one point each. When leaves only one players in game,
he's a winner an round is finished. Each game has eleven rounds.
Crazy Eddie's GUI System is a free library providing windowing and widgets for
graphics APIs / engines where such functionality is not natively available, or
severely lacking. The library is object orientated, written in C++, and
targeted at games developers who should be spending their time creating great
games, not building GUI sub-systems!
Animorph is a morphing engine responsible for calculating and then
executing all the real time changes to the MakeHuman basemesh, as
required by the user's morph target selections and those target's value
settings. Naturally, it also loads and saves character body setting
(.bs) files.
Ipe is a drawing editor for creating figures in PDF or (encapsulated)
Postscript format. It supports making small figures for inclusion
into LaTeX-documents as well as making multi-page PDF presentations
that can be shown on-line with Acrobat Reader.