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devel/kdevelop-4.7.3 (Score: 0.0012383816)
Plugin extensible IDE for KDE
Open source, feature-full, plugin extensible IDE for C/C++ and other programming languages. It is based on KDevPlatform and the KDE and Qt libraries, and it's under development since 1998.
devel/aros-sdk-0.20060207 (Score: 0.0012383816)
The Software development kit (SDK) for the AROS Operating System
This is the Software development kit (SDK) for AROS, the Amiga(TM) Research Operating System. It is a set of files and tools to build your own AROS programs.
devel/astyle-2.05.1 (Score: 0.0012383816)
Source code indenter and formatter for C, C++, C#, and Java
Artistic Style is a source code indenter, formatter, and beautifier for the C, C++, C# and Java programming languages. It automatically re-indents and re-formats source files and can be used from a command line.
devel/port-2002.10.02.1 (Score: 0.0012383816)
Cross-Lisp portability package
CLOCC Port provides a portable interface to various features absent from the ANSI Common Lisp standard, such as sockets, multiprocessing, calling external programs, Gray streams etc. This package contains binaries compiled for SBCL.
devel/clanlib-2.3.7 (Score: 0.0012383816)
Cross-platform game SDK
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application source code. But ClanLib is not just a wrapper library, providing an common interface to low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform independency is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, authors have put great effort in to designing the API, to ensure ClanLib's easy of use - while maintaining it's power.
devel/clanlib-1.0.0 (Score: 0.0012383816)
Cross-platform game SDK
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application source code. But ClanLib is not just a wrapper library, providing an common interface to low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform independency is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, authors have put great effort in to designing the API, to ensure ClanLib's easy of use - while maintaining it's power.
devel/avarice-2.13 (Score: 0.0012383816)
Atmel AVR JTAG programmer and debugging interface for avr-gdb
AVaRICE is a program which interfaces the GNU Debugger GDB with the AVR JTAG ICE available from Atmel. Use AVaRICE standalone as a programmer, or it can be run as an intermediary between avr-gdb and the AVR JTAG hardware, allowing one to use GDB to debug your AVR code as it runs in-system.
devel/clanlib-2.2.12 (Score: 0.0012383816)
Cross-platform game SDK
ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application source code. But ClanLib is not just a wrapper library, providing an common interface to low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform independency is ClanLib's primary goal, it also tries to be a service-minded game SDK. In other words, authors have put great effort in to designing the API, to ensure ClanLib's easy of use - while maintaining it's power.
devel/core-svn20130912 (Score: 0.0012383816)
High level open source game development suite, core libs
Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development. Although officialy it is only supported on Windows, Linux and GP2X Wiz (on the right), Bennu can run on multiple other platforms, including *BSD, MacOSX and other consoles such as the Wii, Dingoo A320, GP2X, or the classic Xbox. This makes it really fun to code in Bennu: the game can be played on you computer AND your console!
devel/cmake-3.6.2 (Score: 0.0012383816)
Modules and Templates for CMake
CMake is used to control the software compilation process using simple platform and compiler independent configuration files. CMake generates native makefiles and workspaces that can be used in the compiler environment of your choice. CMake is quite sophisticated: it is possible to support complex environments requiring system configuration, pre-processor generation, code generation, and template instantiation. This port includes CMake's modules and templates.