Xnee receives X11 protocol data (e.g. XEvents) from an X server and
prints them to a file (or stdout). By recording events such as
MapNotify, the replaying of events can be synchronized. This is not only
useful but essential. We can not replay or regenerate keyboard-events to
a window before it's ready to "receive" events. By recording events and
requests synchronization can be implemented. Xnee can also distribute
events (both when recording and replaying) to other displays.
Spamd is a fake sendmail(8)-like daemon which rejects false mail. It is
designed to be very efficient so that it does not slow down the receiving
machine.
spamd considers sending hosts to be of three types:
blacklisted hosts are redirected to spamd and tarpitted i.e. they are
communicated with very slowly to consume the sender's resources. Mail is
rejected with either a 450 or 550 error message. A blacklisted host will not
be allowed to talk to a real mail server.
whitelisted hosts do not talk to spamd. Their connections are instead sent to
a real mail server, such as sendmail(8).
greylisted hosts are redirected to spamd, but spamd has not yet decided if
they are likely spammers. They are given a temporary failure message by spamd
when they try to deliver mail.
The ResourcePool is a generic connection caching and pooling management
facility. It might be used in an Apache/mod_perl environment to support
connection caching like Apache::DBI for non-DBI resources
(e.g. Net::LDAP). It's also useful in a stand alone perl application
to handle connection pools.
The key benefit of ResourcePool is the generic design which makes it
easily extensible to new resource types.
The ResourcePool has a simple check mechanism to detect and close broken
connections (e.g. if the database server was restarted) and opens new
connections if possible.
If you are new to ResourcePool you should go to the ResourcePool::BigPicture
documentation which provides the best entry point to this module.
The ResourcePool itself handles always exactly equivalent connections
(e.g. connections to the same server with the same user-name and password)
and is therefore not able to do a load balancing. The
ResourcePool::LoadBalancer is able to do a advanced load balancing across
different servers and increases the overall availability by applying a
failover policy if there is a server breakdown.
OpenCSG is a library that does image-based CSG rendering using OpenGL.
OpenCSG is written in C++ and supports most modern graphics hardware.
CSG is short for Constructive Solid Geometry and denotes an approach
to model complex 3D-shapes using simpler ones. I.e., two shapes can be
combined by taking the union of them, by intersecting them, or by
subtracting one shape of the other. The most basic shapes, which are
not result of such a CSG operation, are called primitives. Primitives
must be solid, i.e., they must have a clearly defined interior and
exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that
denotes algorithms for rendering CSG shapes without an explicit
calculation of the geometric boundary of a CSG shape. Such algorithms
use frame-buffer settings of the graphics hardware, e.g., the depth
and stencil buffer, to compose CSG shapes. OpenCSG implements a
variety of those algorithms, namely the Goldfeather algorithm and the
SCS algorithm, both of them in several variants.
This is a modified version of Aflex/Ayacc for Ada95 parent/child feature
support. A new directive "%unit A.B.C" has been added, enabling the Ada
unit A.B.C to be the parent of the generated lexer/parser.
Aflex/Ayacc are copyrighted by the The University of California.
hachoir-regex is a Python library for regular expression manipulation.
You can use a|b (or) and a+b (and) operators. Expressions are optimized
during the construction: merge ranges, simplify repetitions, etc. It
also contains a class for pattern matching allowing to search multiple
strings and regex at the same time.
Based on the popular Quake3 modification, "True Combat", TC:E provides
a realistic combat simulator set against the backdrop of modern urban
warfare. The player can expect thrilling shootouts, an emphasis on
tactical team play, engaging close quarter fighting and some of the
best weapons of modern warfare. Being accessible to both veteran
players and those new to the world of tactical simulators is only one
of TC:E's many strengths. Map authors can customize weapon load outs,
skins, objectives and even the voice chats for each of their maps.
Key features:
* A full game completely free for download
* Mission-based online multiplayer game
* Soft player class system (assault, recon, sniper)
* Rounds with skill-based "Armament Availability System"
* Voice Communication System designed in collaboration with real
SWAT Members
* Iron sight aiming system with ACOG and reflex sights
* Still in development: mission system - future versions will
integrate various objectives into the game
The procmail mail processing program can be used to create mail-servers,
mailing lists, sort your incoming mail into separate folders/files (real
convenient when subscribing to one or more mailing lists or for prioritising
your mail), preprocess your mail, start any programs upon mail arrival
(e.g. to generate different chimes on your workstation for different
types of mail) or selectively forward certain incoming mail automatically
to someone.
Procmail can be used:
- and installed by an unprivileged user (for himself only).
- as a drop in replacement for the local delivery agent /bin/mail
(with biff/comsat support).
- as a general mailfilter for whole groups of messages (e.g. when
called from within sendmail.cf rules).
The accompanying formail program enables you to generate autoreplies,
split up digests/mailboxes into the original messages, do some very
simple header-munging/extraction, or force mail into mail-format (with
leading From line).
This is GNU Stow, a program for managing the installation of software
packages, keeping them separate (/usr/local/stow/emacs
vs. /usr/local/stow/perl, for example) while making them appear to be
installed in the same place (/usr/local).
Stow was inspired by Carnegie Mellon's "Depot" program, but is
substantially simpler. Whereas Depot requires database files to keep
things in sync, Stow stores no extra state between runs, so there's
no danger (as there is in Depot) of mangling directories when file
hierarchies don't match the database. Also unlike Depot, Stow will
never delete any files, directories, or links that appear in a Stow
directory (e.g., /usr/local/stow/emacs), so it's always possible to
rebuild the target tree (e.g., /usr/local).
This is Cat'sEyE (catseye-fm), a filesystem browser using gtk+2.
Main goals: clear view, powerfull, no icons, fast.
Cat'sEyE gots its power by the configuration file where the user can
(but not has to) 'create' dialogs and build complicated commandlines
which Cat'sEyE calls to the Shell.
You can define how the items are called to some program: each item
(e.g. for viewing some pictures), all items (e.g. for listen to
some music) or processed in a list, calling one item after each
other waiting for the previouse item to finish.
FileShelfs help you to keep track of your data spread out
over the whole filesystem, but also belonging together such as
configfiles.