Digit@lway MPIO MP3 player tools
This is a project for using Digitalway/Adtec
digital audio player MPIO (DMG, DMK, DME, ...)
under FreeBSD. It provides a userspace library
and at the moment one tool to access the MPIO
player.
Mumble is an open source, low-latency, high quality voice chat software
primarily intended for use while gaming.
Musepack is an audio compression format with a strong emphasis on high quality.
It's not lossless, but it is designed for transparency, so that you won't be
able to hear differences between the original wave file and the much smaller MPC
file.
It is based on the MPEG-1 Layer-2 / MP2 algorithms, but has rapidly developed
and vastly improved and is now at an advanced stage in which it contains heavily
optimized and patentless code.
MuseScore is a free cross-platform WYSIWYG music notation program
that offers a cost-effective alternative to commercial programs
such as Sibelius and Finale.
You can print beautifully engraved sheet music or save it as PDF
or MIDI file.
Some highlights:
* WYSIWYG, notes are entered on a "virtual note sheet"
* Unlimited number of staves
* Up to four voices per staff
* Easy and fast note entry with your keyboard, mouse, or MIDI keyboard
* Integrated sequencer and FluidSynth software synthesizer
* Import and export of MusicXML and Standard MIDI Files
* Available for Windows, Mac and Linux
* Translated in 43 languages
* GNU GPL licensed
Nap is a console Napster client that supports MP3 sharing, search, and
chatting. It now defaults to connecting to the OpenNAP network because
the official Napster.com network has client filters.
Kid3 is an application to edit the ID3v1 and ID3v2 tags in MP3 files in
an efficient way. Also tags in Ogg/Vorbis and FLAC files are supported.
KDE IOSlave for accessing audio CDs.
Normalize is an overly complicated tool for adjusting the volume of
wave files to a standard volume level. This is useful for things like
creating mp3 mixes, where different recording levels on different
albums can cause the volume to vary greatly from song to song.
This is a port of Nosefart, a player for the NSF sound format, which
describes music taken from Nintendo Entertainment System game cartridges
in a compact form.
The idea behind OpenAL is a 3d positional spatialized sound library analogous
to OpenGL: instead of micromanaging each aspect of sound playback and effect,
the application writer may limit themselves to placing the sounds in the
scene and letting the native OpenAL implementation determine the correct
amount of pitch alteration, gain attenuation, phase shift, etc, required to
render the sounds correctly.
That's the goal, anyway.