GtkTetcolor is a game that resembles well-known tetris and columns. The rules
of the game are simple - you can move or rotate the block which continue to
fall. After block landing the sequence of at least three cells horizontally,
vertically or diagonally having matching colors is removed and the above blocks
will collapse. If two or more sequences will be removed simultaneously the
player has got bonus points. The game will be over when new block cannot be
placed on screen.
The polished successor to LBreakout offers you a new challenge in more
than 50 levels with loads of new bonuses (goldshower, joker, explosive
balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus
magnet ...) and special bricks (growing bricks, explosive bricks,
regenerative bricks, indestructible bricks, chaotic bricks).
And if you're through with all the levels you can create complete new
levelsets with the integrated easy-to-use level editor!
Welcome to the Arena, where high-ranking warriors are transformed into
spineless mush. Abandoning every ounce of common sense and any trace of doubt,
you lunge onto a stage of harrowing landscapes and veiled abysses. Your new
environment rejects you with lava pits and atmospheric hazards as legions of
foes surround you, testing the gut reaction that brought you here in the first
place. Your new mantra: Fight or be finished.
LMPC is a tool to manipulate games recordings (demos). Supported games are
DOOM, DOOM II, Heretic, Hexen, Strife (LMP files), Duke Nukem 3D, Redneck
Rampage (DMO files), Quake (DEM), QuakeWorld (QWD), Quake II (DM2, client
recorded, server recorded, relay files), and Quake III Arena (DM3 files, or
dm_68 more precisely). It also includes DEM file cutter tool (DEMcut), DEM
text file analyser (DEMA), demo broadcasting server (DBS), and DM2 file
concatenator (DM2cat).
mkhexgrid is a small command-line program which generates hexagonal grids
of the sort used for strategy games. Hex grids can be created as PNG or
SVG images, and as PostScript. Virtually every aspect of the output can be
be adjusted.from grid line thickness and color, to style and size of hex
centers, to the style and position of hex coordinates. mkhexgrid makes it
simple to create whatever hex grid you need.
Master Of Pain (Eating) - Snake
Is a classic snake game in which you attempt to eat all the pain in the world,
bravely accepting the inevitable consequences for your waistline. mop(e)snake
features an innovative single-finger control method, as well as the normal
four-directional control system familiar to fans of snake. The game doesn't
feature any of the extra features, bonuses, wrap-around levels and other
featuritis that ruins most versions of snake.
A roguelike game derived from Moria, based loosely on the books of J.R.R.
Tolkien. The ultimate aim of the game is to advance in skill and strength,
collecting better and more powerful magical items until you are ready to face
the Master of the dungeon: Morgoth himself! Your character, the dungeon, and
all the monsters are represented on the screen using ASCII characters. Game
also provides graphical tiles mode.
KLines is a simple but highly addictive one player game. The player
has to move the colored balls around the game board, gathering them
into the lines of the same color by five. Once the line is complete
it is removed from the board, therefore freeing precious space. In
the same time the new balls keep arriving by three after each move,
filling up the game board.
Algorithm::Pair::Best2 is a re-write of Algorithm::Pair::Best. The interface is
simplified and the implementation is significantly streamlined.
After creating an Algorithm::Pair::Best2 object (with->new), add items to the
list of items (i.e: players) to be paired. The final list must contain an even
number of items or picking the pairs will throw an exception.
Algorithm::Pair::Best2->pick explores all combinations of items and returns the
pairing list with the best (lowest) score.
This module was created as an alternative for Algorithm::Pair::Best, which
probably offers more control over the pairings, in particular regarding
ensuring the highest overal quality of pairings. Algorithm::Pair::Swiss is
sort of dumb in this regard, but uses a slightly more intuitive interface
and an algorithm that should perform noticably faster. The module was
primarily designed based on the Swiss rounds system used for Magic: The
Gathering tournaments.