Qt is a cross-platform application and UI framework for developers
using C++ or QML, a CSS/JavaScript-like language.
The Qt Quick Controls module provides a set of controls that can be
used to build complete interfaces in Qt Quick.
Qt is a cross-platform application and UI framework for developers
using C++ or QML, a CSS/JavaScript-like language.
The Qt Quick Controls module provides a set of controls that can be
used to build complete interfaces in Qt Quick.
Pango is the text rendering engine of GNOME 2.x. SDL_Pango connects
the engine to SDL.
If you are a game software developer, you should know the difficulties
of distribution. So I will start to introduce SDL_Pango from the
viewpoint of distribution.
In Un*x, SDL_Pango is hard to use as system-independent module,
because it depends on fontconfig and Pango which are designed as
system-singleton modules. If you use SDL_Pango, your software will
require those modules installed to target system. If your software
is shipped as shrink-wrap package, it may cause much problem on
your support desk. You should carefully design your installation
process.
The Qwt library contains GUI Components and utility classes which
are primarily useful for programs with a technical background.
Beside a 2D plot widget it provides scales, sliders, dials, compasses,
thermometers, wheels and knobs to control or display values, arrays,
or ranges of type double.
This port installs Qt Designer plugin for Qwt library version 5.
The Qwt library contains GUI Components and utility classes which
are primarily useful for programs with a technical background.
Beside a 2D plot widget it provides scales, sliders, dials, compasses,
thermometers, wheels and knobs to control or display values, arrays,
or ranges of type double.
This port installs Qt Designer plugin for Qwt library version 6.
Rep-gtk offers GTK+-2 bindings for the rep Lisp interpreter.
The Irrlicht Engine is an open source high performance realtime 3D engine
written in C++. It is completely cross-platform, using D3D, OpenGL and
its own software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
It has a huge active community, and there are lots of games in development that
use the engine. You can find enhancements for Irrlicht all over the web, like
alternative terrain renderers, portal renderers, world layers, tutorials,
editors, bindings for java, perl, ruby, python, and so on.
V is a C++ GUI and application development framework for X-windows and
Microsoft Windows. It allows you to develop GUI applications that are
source-code compatible under X11 and Microsoft Windows 3.x/95, that have
the same look-and-feel under both environments. It does not require any
special X toolkits or Windows DLL's to be installed (it uses the standard
toolkits on both environments).
Full documentation, many code examples, and the V toolkit for Windows
systems is available at the V web site:
The GNUstep GUI library implements the AppKit portion of the OpenStep
specification, jointly developed by NeXT and Sun. It aims to provide
compatibility with extensions added by Apple's implementation of this standard:
Cocoa. The AppKit library contains components required for writing graphical
applications.
Please contact the GNUstep maintainers at <discuss-gnustep@gnu.org> in
case of questions and offers of help.
LICENSE: LGPL2 or later (framework)
LICENSE: GPL3 or later (tools)
The shared-desktop-ontologies package brings the semantic web to
the desktop in terms of vocabulary. It contains the well known core
ontologies such as RDF and RDFS as well as the Nepomuk ontologies
which are used by projects like KDE or Strigi.