Open source, feature-full, plugin extensible IDE for C/C++ and other
programming languages. It is based on KDevPlatform and the KDE and
Qt libraries, and it's under development since 1998.
This is the Software development kit (SDK) for AROS, the Amiga(TM)
Research Operating System. It is a set of files and tools to build
your own AROS programs.
Artistic Style is a source code indenter, formatter, and beautifier for the C,
C++, C# and Java programming languages. It automatically re-indents and
re-formats source files and can be used from a command line.
CLOCC Port provides a portable interface to various features absent
from the ANSI Common Lisp standard, such as sockets, multiprocessing,
calling external programs, Gray streams etc.
This package contains binaries compiled for SBCL.
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
AVaRICE is a program which interfaces the GNU Debugger GDB with the
AVR JTAG ICE available from Atmel.
Use AVaRICE standalone as a programmer, or it can be run as an
intermediary between avr-gdb and the AVR JTAG hardware, allowing one
to use GDB to debug your AVR code as it runs in-system.
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
Bennu is a high level open source game development suite which
focuses on modularity and portability, making it a perfect choice
for cross-platform game development.
Although officialy it is only supported on Windows, Linux and GP2X
Wiz (on the right), Bennu can run on multiple other platforms,
including *BSD, MacOSX and other consoles such as the Wii, Dingoo
A320, GP2X, or the classic Xbox.
This makes it really fun to code in Bennu: the game can be played
on you computer AND your console!
CMake is used to control the software compilation process using simple
platform and compiler independent configuration files. CMake generates native
makefiles and workspaces that can be used in the compiler environment of your
choice. CMake is quite sophisticated: it is possible to support complex
environments requiring system configuration, pre-processor generation, code
generation, and template instantiation.
This port includes CMake's modules and templates.