NBC (Next Byte Codes) is a programming language for the LEGO
MINDSTORMS NXT product. NBC's syntax is based on assembler programming
languages, so experienced assembler programmers (or just about any
programmers) should find it very easy to get started with. Even if you
aren't an experienced programmer, NBC is relatively easy to learn.
nhc98 is a fully-fledged compiler for Haskell 98, the standard lazy functional
programming language. Written in Haskell, it is small and very portable, and
aims to produce small executables that run in small amounts of memory. It comes
with extensive tool support for automatic compilation, foreign language
interfacing, heap and time profiling, tracing, and debugging.
A compiler for a simple language for programming the LEGO RCX or CyberMaster
controllers. The language itself is "Not Quite C" and includes preprocessor
and control structures very similar to the C language, but with restrictions
imposed by the limitations of the RCX hardware/firmware itself.
Besides compiling, nqc also provides functions for downloading the RCX
firmware as well as uploading programs to and downloading from the RCX.
The NQC home page includes documentation for the language itself including
examples.
Objective Caml is an implementation of the ML language, based on
the Caml Light dialect extended with a complete class-based object system
and a powerful module system in the style of Standard ML.
Objective Caml comprises two compilers. One generates bytecode
which is then interpreted by a C program. This compiler runs quickly,
generates compact code with moderate memory requirements, and is
portable to essentially any 32 or 64 bit Unix platform. Performance of
generated programs is quite good for a bytecoded implementation:
almost twice as fast as Caml Light 0.7. This compiler can be used
either as a standalone, batch-oriented compiler that produces
standalone programs, or as an interactive, toplevel-based system.
The other compiler generates high-performance native code for a number
of processors. Compilation takes longer and generates bigger code, but
the generated programs deliver excellent performance, while retaining
the moderate memory requirements of the bytecode compiler.
Onyx is an embeddable stack-based threaded interpreted language. This port
contains both a stand alone interpreter and a library that can be used to embed
Onyx in an application. Extensive documentation is included.
This compiler is based on the original Portable C Compiler by S. C. Johnson,
written in the late 70's. Even though much of the compiler has been
rewritten, some of the basics still remain.
The intention is to write a C99 compiler while still keeping it small, simple,
fast and understandable. I think of it as if it shall be able to compile and
run on PDP11 (even if it may not happen in reality). But with this in mind it
becomes important to think twice about what algorithms are used.
Pharo is a clean, innovative, open-source Smalltalk-inspired environment.
- pure object-oriented language
- runs on all major platforms
- stable core with large test suite
- a clean look and feel
- good developer tools
- low memory footprint
It runs under squeak virtual machine.
Emacs lisp modules for the Python language.
Pike is an interpreted, object-oriented programming language.
It looks a bit like C and C++, but it is much easier to learn and use.
It can be used for small scripts as well as for large programs.
Pike is :
- High-level and powerful, which means that even very complex
things are easy to do.
- Object-oriented, which means that you can use modern programming
techniques to divide a large program into small pieces, which are much
easier to write than it would be to write the entire program at once.
- Interpreted, which means that you don't have to wait for a program to
compile and link when you want to run it.
- One of the fastest "scripting" languages available.
- Garbage-collected, which makes programming much simpler, and removes
the risk for memory leaks and other memory-related bugs.
- Easy to extend, which means that you can create plug-ins, written in
Pike as well as in C or C++, and integrate them with the rest of Pike.
This is yet another ANSI/Turbo Pascal to C/C++ converter together
with BGI graphics library emulation for X Window System.
Converter recognizes Pascal dialects which are compatible with
Turbo Pascal 4.0/5.0 and ISO Pascal standard - IEC 7185:1990(E)
(including conformant arrays). Now it is tuned for Oregon Pascal-2
V2.1 which has few extensions to standard Pascal.
Converter can produce both C++ and C output.
Now PTOC recognizes Turbo Pascal's extensions, such as units,
strings, some special types and operations. Turbo Pascal
extensions are supported only for C++ language.
Also emulation libraries of Borland Graphics Interface (BGI) for
X Window System included in this distribution (BGI emulators can
be also used without converter for C programs using BGI).