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Results 13,01113,020 of 18,669 for descr.zh_CN%3A%E9%81%8F%E5%88%B6%E5%9E%83%E5%9C%BE.(0.024 seconds)
devel/Test-WWW-Mechanize-Catalyst-0.60 (Score: 4.0574738E-5)
Test::WWW::Mechanize for Catalyst
Test::WWW::Mechanize is a subclass of WWW::Mechanize that incorporates features for web application testing. The Test::WWW::Mechanize::Catalyst module meshes the two to allow easy testing of Catalyst applications without needing to starting up a web server. Testing web applications has always been a bit tricky, normally requiring starting a web server for your application and making real HTTP requests to it. This module allows you to test Catalyst web applications but does not require a server or issue HTTP requests. Instead, it passes the HTTP request object directly to Catalyst. Thus you do not need to use a real hostname: "http://localhost/" will do. However, this is optional. The following two lines of code do exactly the same thing:
emulators/pcemu-1.01b (Score: 4.0574738E-5)
8086 PC emulator, by David Hedley
[This is David Hedley's original README, FreeBSD port comments below] PC Emulator for Unix and X Windows As the title suggests, this is a Unix/X windows program which is designed to emulate a standard 8086 based PC. The emulator runs at about 8-10MHz 80286 speed on a Sun SparcStation 10/40 (without the -mviking flag) and at about 6MHz 8088 speed on a 33MHz 80486 box running Linux. I have included a Postscript representation of my project report. It's a bit out of date now, but it's the closest thing I've got to documentation! I'll do some kind of latex thing for the next release.... The program rather hogs the cpu but unmapping the window (iconifying it) will put it to sleep. The author is: David Hedley, hedley@cs.bris.ac.uk
games/armagetron-0.2.8.3.3 (Score: 4.0574738E-5)
Multiplayer networked Tron clone in 3D
"A Tron clone in 3D" This has been the tagline of Armagetron, since, well, a very long time, and is probably the shortest and most accurate description possible. Tron was an arcade game based on the movie of the same name, release by Disney in 1982. The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles (well, on most servers anyways). The player must then force his opponents to crash into their wall while avoiding his opponents walls. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment.
games/endless-sky-0.9.2 (Score: 4.0574738E-5)
Space exploration and combat game similar to Escape Velocity
Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own... Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny space ship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.
lang/petite-chez-8.4 (Score: 4.0574738E-5)
Free interpreter for Chez Scheme system
Petite Chez Scheme is a complete Scheme system that is fully compatible with Chez Scheme but uses high-speed threaded interpreter technology in place of Chez Scheme's incremental native-code compiler. Programs written for Chez Scheme run unchanged in Petite Chez Scheme, as long as they do not depend specifically on the compiler. In fact, Petite Chez Scheme is built from the same sources as Chez Scheme, with all but the compiler sources included. Petite Chez Scheme was conceived as a freely distributable run-time environment for compiled Chez Scheme applications. To serve this purpose, it needed to have a complete run-time environment, including, for many applications, a working evaluator. The result is a system that is useful not only to our customers for the applications they distribute, but also to people who want to use a top-quality Scheme system and can't justify purchasing Chez Scheme.
mail/assp-1.9.9.14158 (Score: 4.0574738E-5)
Anti-Spam SMTP Proxy
Anti-Spam SMTP Proxy is a spam filter that sits on port 25 in front of your regular SMTP server (sendmail, postfix, qmail, etc). ASSP performs a number of configurable spam checks, and on detecting a spam message, provides an immediate 5xx SMTP error code back to the client. Non-spam messages are passed to your regular SMTP server for further processing and delivery. ASSP includes SSL and IPv6 support. It is a single script with a web-based configuration tool. ASSP offers: - a whitelist of known good senders - Bayesian checks on message headers and contents - recipient address validation using LDAP and RFC822 conformance - relay denial - HELO checking - SPF (Sender Policy Framework) checking - DNSBL (DNS Block List) checking using many DNSBL services - various SMTP error modes detection - Virus detection and many other spam detection techniques.
mail/mailagent-3.1.78 (Score: 4.0574738E-5)
Sophisticated automatic mail-processing tool
Mailagent allows you to process your mail automatically. Given a set of lex-like rules, you are able to fill mails to specific folders, forward messages to a third person, pipe a message to a command or even post the message to a newsgroup. It is also possible to process messages containing some commands. The mailagent is not usually invoked manually but is rather called via the filter program, which is in turn invoked by sendmail. Most portion of this package is written in Perl and version 5.01M or higher is known to work nicely. You are advised to setup the path variable in your mailagent configuration to include the directory containing perl5 before /usr/bin to avoid getting a lot of warning message although they are harmless. See the man page for the detailed information.
math/calctool-2.4.13 (Score: 4.0574738E-5)
Multi-GUI (terminal, X, XView) calculator program
From the README: calctool - README - November 1989. This is V2.4 of a simple desktop calculator. This version works under X11, XView and dumb tty terminals. It is almost visually identical to V2.1 which was released in August 1988, but internally most of the code has been reworked to include a level of graphics abstraction, to make porting this code to other window systems a trivial task. V2.4 includes display in scientific notation, color icons, a correct factorial function and fixes for a few minor bugs. It introduces the new versions for XView, X11, MGR and dumb terminals. New functions include hyperbolic and inverse hyperbolic trigonometrical functions, register exchange, constants and the input of numbers in exponential notation. You can also have a .calctoolrc file in your home directory, which can define upto ten new values for constants, and ten function definitions which are used in conjunction with the FUN key. (port maintained by ssedov@mbsd.msk.ru)
math/gri-2.12.23 (Score: 4.0574738E-5)
Extensible plotting language for producing scientific graphs
Gri is a language for scientific graphics applications. By 'language' I mean that it is a command-driven application, as opposed to a click/point application. It is analogous to latex or tex, and shares the property that extensive power is the reward for tolerating a modest learning curve. Gri output is in industry-standard PostScript, suitable for incorporation in documents prepared by various text processors. Gri can make x-y graphs, contour-graphs, and image graphs. In addition to high-level capabilities, it has enough low-level capabilities to allow users to achieve a high degree of customization. Precise control is extended to all aspects of drawing, including line-widths, colors, and fonts. Text includes a subset of the tex language, so that it is easy to incorporate Greek letters and mathematical symbols in labels.
math/Statistics-ChiSquare-0.6 (Score: 4.0574738E-5)
How random is your data?
Suppose you flip a coin 100 times, and it turns up heads 70 times. Is the coin fair? Suppose you roll a die 100 times, and it shows 30 sixes. Is the die loaded? In statistics, the chi-square test calculates "how random" a series of numbers is. But it doesn't simply say "yes" or "no". Instead, it gives you a confidence interval, which sets upper and lower bounds on the likelihood that the variation in your data is due to chance. See the examples below. There's just one function in this module: chisquare(). Instead of returning the bounds on the confidence interval in a tidy little two-element array, it returns an English string. This was a deliberate design choice---many people misinterpret chi-square results, and the string helps clarify the meaning. -Anton <tobez@FreeBSD.org>