These icons were converted from the Hobbes OS/2 archive at hobbes.nmsu.edu.
There were over 7000 icons on Hobbes, but many were duplicates.
All duplicates (based on comparing CRC's) have been removed, a suffix of .N
was added when there were name clashes, and any icons with 256 colors were
also deleted. What remained became 3,382 icons which are mostly 32x32
and 16 colors.
If you want the converter program used, write to:
-Rick Richardson, rick@pcroe.digibd.com, 10/29/93
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications, ideal
for describing materials, lights, displacement, and pattern generation.
OSL was developed by Sony Pictures Imageworks for use in its in-house
renderer used for feature film animation and visual effects. The
language specification was developed with input by other visual effects
and animation studios who also wish to use it.
"jpgtn" is based on "tnpic" by Russell Marks and on "gtnpic" by Willie
Daniel. "tnpic" was originally distributed as a utility with Marks' "zgv"
program. "gtnpic" was an attempt to clean up and expand upon the original
tnpic program and "maybe add some new features along the way." Jpgtn
differs from both "tnpic" and "gtnpic" in purpose. It is *not* an indexer
of image files. It simply creates thumbnails of images stored in JPEG
format.
GDD is a graphics device for R which uses libgd for creating bitmap output.
Supported output formats are png8, png24, gif and jpeg.
The main purpose of this package is to replace png/jpeg and similar native
devices in R which either rely on X11 or use GhostScript are thus are very slow
and not suitable in server applications. GDD also supports advanced features
such as anti-aliasing of both lines and text.
appleseed is modern, open source, physically-based rendering engine designed
to produce photorealistic images, animations, and visual effects.
It provides individuals and small studios with an efficient, reliable suite
of tools built on robust foundations and open technologies.
Started in 2009, it has grown into a robust production rendering toolset and
has been battle-tested on several projects such as TV documentaries, ads,
promotional videos, and animation shorts.
QComicBook is a viewer for comic book archives (.cbr, .cbz and
alike) containing jpeg/png/xpm/gif/bmp images, which aims at speed,
convenience and ease of use. Features include:
* automatic handling of archives
* full-screen mode
* two-pages mode and japanese mode
* thumbnails view
* page scaling (fit to window width/height, whole page)
* mouse or keyboard navigation, whatever you prefer
* bookmarks
* PDF support
* and more...
Alembic is an open computer graphics interchange framework. It distills
complex, animated scenes into a non-procedural, application-independent
set of baked geometric results. This "distillation" of scenes into baked
geometry is exactly analogous to the distillation of lighting and
rendering scenes into rendered image data.
Alembic is focused on efficiently storing the computed results of complex
procedural geometric constructions. It is very specifically NOT concerned
with storing the complex dependency graph of procedural tools used to
create the computed results.
mtPaint is a simple GTK+1/2 painting program designed for creating icons
and pixel based artwork. It can edit indexed palette or 24 bit RGB images
and offers basic painting and palette manipulation tools. It also has
several other more powerful features such as channels, layers and
animation. Due to its simplicity and lack of dependencies it runs well on
GNU/Linux, Windows and older PC hardware.
The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools
and asset conditioning pipelines.
The primary features of the library are mipmap and normal map
generation, format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library
also contains an alternative GPU-accelerated compressor that uses
CUDA and is one order of magnitude faster.
This module implements several resizing algorithms with a focus on low
overhead, speed and minimal features. Algorithms available are:
GD's copyResampled (floating-point)
GD's copyResampled fixed-point (useful on embedded devices/NAS devices)
GraphicsMagick's assortment of resize filters (floating-point)
GraphicsMagick's Triangle filter in fixed-point
Supported image formats include JPEG, GIF, PNG, and BMP for input, and
JPEG and PNG for output.