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dns/yadifa-2.2.1 (Score: 1.9078088E-4)
Authoritative nameserver with DNSSEC capabilities
YADIFA is a lightweight authoritative Name Server with DNSSEC capabilities. Developed by the passionate people behind the .eu top-level domain, YADIFA has been built from scratch to face today?s DNS challenges, with no compromise on security, speed and stability, to offer a better and safer Internet experience. YADIFA has a simple configuration syntax and can handle more queries per second while maintaining one of the lowest memory footprints in the industry. YADIFA also has one of the fastest zone file load times ever recorded on a name server. YADIFA was developed on FreeBSD and a GNU/Linux. It works on OSX and will be soon ported to other Unix flavours like OpenBSD and Solaris. A Microsoft Windows version is also on the cards.
emulators/mednafen-0.9.38.7 (Score: 1.9078088E-4)
Portable multi-system emulator
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16), and SuperGrafx are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format. Mednafen is distributed under the terms of the GNU GPL. Due to the threaded model of emulation used in Mednafen, and limitations of SDL a joystick is preferred over a keyboard to play games, as the joystick will have slightly less latency, although the latency differences may not be perceptible to most people.
emulators/pcemu-1.01b (Score: 1.9078088E-4)
8086 PC emulator, by David Hedley
[This is David Hedley's original README, FreeBSD port comments below] PC Emulator for Unix and X Windows As the title suggests, this is a Unix/X windows program which is designed to emulate a standard 8086 based PC. The emulator runs at about 8-10MHz 80286 speed on a Sun SparcStation 10/40 (without the -mviking flag) and at about 6MHz 8088 speed on a 33MHz 80486 box running Linux. I have included a Postscript representation of my project report. It's a bit out of date now, but it's the closest thing I've got to documentation! I'll do some kind of latex thing for the next release.... The program rather hogs the cpu but unmapping the window (iconifying it) will put it to sleep. The author is: David Hedley, hedley@cs.bris.ac.uk
games/armagetron-0.2.8.3.3 (Score: 1.9078088E-4)
Multiplayer networked Tron clone in 3D
"A Tron clone in 3D" This has been the tagline of Armagetron, since, well, a very long time, and is probably the shortest and most accurate description possible. Tron was an arcade game based on the movie of the same name, release by Disney in 1982. The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles (well, on most servers anyways). The player must then force his opponents to crash into their wall while avoiding his opponents walls. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment.
games/block-0.6 (Score: 1.9078088E-4)
Small text based maze game
Blocks - a small tty based games using ncurses =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Written by marc welz (rather : kluged by marc welz) - Redistribution is subject to the GNU public license. Notes ----- Good idea to restrict file names to 20 chars. The editor tries to fill the entire screen - so if you write a level on a big screen, you will not be able to play it on a small one. And remember to save the game you are editing before exiting. Probably contains bugs - but if I knew what they were they would not be there ... Thanks ------ A big THANK YOU goes to Joey Hess (jeh22@conell.edu) who contributed the pyramid level, wrote the man pages for the game and pointed out a couple of minor bugs.
games/brainworkshop-4.4 (Score: 1.9078088E-4)
Free open-source version of the Dual N-Back mental exercise
What if a simple mental exercise could improve your memory and intelligence? A recent study published in PNAS, an important scientific journal, shows that a particular memory task called Dual N-Back actually improves working memory (short term memory) and fluid intelligence. This finding is important because fluid intelligence was previously thought to be unchangeable. The game involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time. In addition to its ability to closely replicate the conditions of the original study by Jaeggi et al. (2008), Brain Workshop includes optional extended game modes such as Triple N-Back and Arithmetic N-Back. It also includes features such as statistics tracking, graphs and easy configurability.
games/exmars-0.01 (Score: 1.9078088E-4)
Memory Array Redcode Simulator, just like exhaust and pMARS
exMARS combines the latest advance in corewar simulation technology, with proactive performance optimizations. Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact, I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from qMars, a shot of optimizations, shook everything well, and garnished everything with a high level interface for Ruby. The resulting program has the following main features: * Uses the parser from pMARS, so no previous parsing is necessary. At first this was my main motivation for exMARS. * Speed: 50% faster than pmars on a Pentium III, and often more than twice as fast than pmars on a Pentium 4 (using gcc 3.3.1, and the same compiler options). * Rewritten the code in a more object oriented way, which allows different Mars at the same time in the same program, it should also be thread save. * To get Ruby interface you can install games/ruby-exmars port.
games/jin-2.14.1 (Score: 1.9078088E-4)
Graphical client for chess servers
Jin is an open source, cross platform, graphical client (interface) for chess servers. It currently supports these servers: * The Internet Chess Club (aka ICC) * The Free Internet Chess Server (aka FICS) A short list of Jin's main features: * Graphical chess board with many board patterns and piece sets to choose from. You can also create your own * Chat/Command console with (customizable) color-coding for different types of chat/text * A seek graph, showing the currently sought games in a visual manner * Flexible game logger, which saves your finished games to your hard disk (doesn't work in JinApplet) * A scripter, which allows you to define automatic responses to certain events * A list of common actions, which can be quickly executed at the press of a button
games/endless-sky-0.9.2 (Score: 1.9078088E-4)
Space exploration and combat game similar to Escape Velocity
Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own... Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny space ship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.
games/tanglet-1.3.1 (Score: 1.9078088E-4)
Single player word finding game based on Boggle
Tanglet is a single player word finding game based on Boggle. The object of the game is to list as many words as you can before the time runs out. There are several timer modes that determine how much time you start with, and if you get extra time when you find a word. You can join letters horizontally, vertically, or diagonally in any direction to make a word, so as long as the letters are next to each other on the board. However, you can not reuse the same letter cells in a single word. Also, each word must be at least three letters on a normal board, and four letters on a large board.